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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8450254" data-attributes="member: 70468"><p>I think it’d be more tricky if I were trying to run a modern D&D adventure rather than something targeted at a B/X-compatible system. My expectation is converting the creatures over will be easy. I expect most of the work will be fixing the adventure itself, which I’d need regardless.</p><p></p><p><em>Halls of the Blood King</em> is time-limited, but it’s written and keyed like it’s a site-based adventure. It uses the events table to help move NPCs around, but it feels like it will be too rigid. I’m thinking of adding schedules and using a <a href="https://thealexandrian.net/wordpress/37995/roleplaying-games/game-structure-party-planning" target="_blank">party planning</a> structure for the events in the Great Hall.</p><p></p><p>This is an area where I find WWN is actually pretty lacking. I like the stuff for creating exploration challenges, but the investigation and social challenge sections are pretty lacking or just bad (or at least antithetical to sandbox play).</p><p></p><p></p><p>WWN characters are generally more capable their B/X counterparts, or so WWN claims. I’m hoping (and expect) that’s true, though <em>Halls of the Blood King</em> doesn’t seem like an adventure where you can be successful by trying to kill everything or everyone you meet.</p><p></p><p>No one is the party even has a magic weapon. They did find some <strong><em>ancient salvage</em></strong> last session, but I don’t think a modified weapon would count as “magical”. If it were necessary, the priest could use her magic, but they wouldn’t be able to rest and recover (because of the adventure’s time limit).</p></blockquote><p></p>
[QUOTE="kenada, post: 8450254, member: 70468"] I think it’d be more tricky if I were trying to run a modern D&D adventure rather than something targeted at a B/X-compatible system. My expectation is converting the creatures over will be easy. I expect most of the work will be fixing the adventure itself, which I’d need regardless. [I]Halls of the Blood King[/I] is time-limited, but it’s written and keyed like it’s a site-based adventure. It uses the events table to help move NPCs around, but it feels like it will be too rigid. I’m thinking of adding schedules and using a [URL='https://thealexandrian.net/wordpress/37995/roleplaying-games/game-structure-party-planning']party planning[/URL] structure for the events in the Great Hall. This is an area where I find WWN is actually pretty lacking. I like the stuff for creating exploration challenges, but the investigation and social challenge sections are pretty lacking or just bad (or at least antithetical to sandbox play). WWN characters are generally more capable their B/X counterparts, or so WWN claims. I’m hoping (and expect) that’s true, though [I]Halls of the Blood King[/I] doesn’t seem like an adventure where you can be successful by trying to kill everything or everyone you meet. No one is the party even has a magic weapon. They did find some [B][I]ancient salvage[/I][/B] last session, but I don’t think a modified weapon would count as “magical”. If it were necessary, the priest could use her magic, but they wouldn’t be able to rest and recover (because of the adventure’s time limit). [/QUOTE]
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