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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8506292" data-attributes="member: 70468"><p>Finally finished up running <em>Halls of the Blood King</em> using WWN. All I can say is it went pretty darn well. In spite of the power differential between WWN and B/X characters, the adventure still felt scary. There actually wasn’t any combat at all, but it still felt rewarding due to the way XP works in WWN.</p><p></p><p>I feel like it’s actually blown open the campaign a bit now because the PCs made several new friends during the adventure (both Seleana and the Princess of Blood returned back with the PCs). They also saved the guards, so got even more Renown than usual, which will be handy since they want to improve their property now (yay domain rules). Of course, there’s also the wonderful tools for keeping the adventure going.</p><p></p><p>I have my quibbles with WWN, but I have to say it’s quite impressive that we’ve played six sessions with only a couple of combats, and it it still feels like we’ve accomplished a ton. That’s not something I’d usually say for a D&D-like system. You’d think you need combat to keep things exciting, but you don’t.</p><p></p><p>Edit: I replaced the <em>sun ray pistol</em> with a laser pistol from SWN. My players love the idea that vampires take double damage from lasers. I also converted Seleana over to an SWN character. Really digging the compatibility between systems for injecting a bit of extra weird into things.</p></blockquote><p></p>
[QUOTE="kenada, post: 8506292, member: 70468"] Finally finished up running [I]Halls of the Blood King[/I] using WWN. All I can say is it went pretty darn well. In spite of the power differential between WWN and B/X characters, the adventure still felt scary. There actually wasn’t any combat at all, but it still felt rewarding due to the way XP works in WWN. I feel like it’s actually blown open the campaign a bit now because the PCs made several new friends during the adventure (both Seleana and the Princess of Blood returned back with the PCs). They also saved the guards, so got even more Renown than usual, which will be handy since they want to improve their property now (yay domain rules). Of course, there’s also the wonderful tools for keeping the adventure going. I have my quibbles with WWN, but I have to say it’s quite impressive that we’ve played six sessions with only a couple of combats, and it it still feels like we’ve accomplished a ton. That’s not something I’d usually say for a D&D-like system. You’d think you need combat to keep things exciting, but you don’t. Edit: I replaced the [I]sun ray pistol[/I] with a laser pistol from SWN. My players love the idea that vampires take double damage from lasers. I also converted Seleana over to an SWN character. Really digging the compatibility between systems for injecting a bit of extra weird into things. [/QUOTE]
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