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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8557227" data-attributes="member: 70468"><p>I’m not trying saying that needing different classes is a virtue or that OSE is doing it right. I was just surprised by how little you actually get in WWN (as well as how much classes in OSE got since it had been my perception they were pretty meager compared to their counterparts in newer editions). Aside from your class abilities, which are impactful, most customization is done through foci in WWN. That’s like only getting feats to customize your characters and few to no class abilities in 3e. The thief archetype character in our group is 4th level and has three foci that make him similar to traditional thief classes, but he still has fewer abilities and requires at least 2nd level to have all those foci.</p><p></p><p>Casters are a bit better in the customization department (gaining arts in addition to spells), but they’re pretty limited in what they can do. Arts aren’t a replacement for having utility spells, and your ability to cast spells per day goes up very slowly (especially if you have a partial mage class). The priest in our group is built as a healer/necromancer. The idea was that she would be good at healing and trashing undead, but killing undead competes with using her single spell slot for other things. Additionally, if the party avoids combat (which it has), her healer arts are basically useless.</p></blockquote><p></p>
[QUOTE="kenada, post: 8557227, member: 70468"] I’m not trying saying that needing different classes is a virtue or that OSE is doing it right. I was just surprised by how little you actually get in WWN (as well as how much classes in OSE got since it had been my perception they were pretty meager compared to their counterparts in newer editions). Aside from your class abilities, which are impactful, most customization is done through foci in WWN. That’s like only getting feats to customize your characters and few to no class abilities in 3e. The thief archetype character in our group is 4th level and has three foci that make him similar to traditional thief classes, but he still has fewer abilities and requires at least 2nd level to have all those foci. Casters are a bit better in the customization department (gaining arts in addition to spells), but they’re pretty limited in what they can do. Arts aren’t a replacement for having utility spells, and your ability to cast spells per day goes up very slowly (especially if you have a partial mage class). The priest in our group is built as a healer/necromancer. The idea was that she would be good at healing and trashing undead, but killing undead competes with using her single spell slot for other things. Additionally, if the party avoids combat (which it has), her healer arts are basically useless. [/QUOTE]
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