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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="Jaeger" data-source="post: 8663889" data-attributes="member: 27996"><p>In looking at my copy's of both, I think that there is a great game in there if you combined the class abilities of OSE + selected class ability and Foci from WWN...</p><p></p><p>On of my main complaints about 5e was that over 20 levels you made no meaningful choices after 3rd when it came to PC advancement. IMHO WWN solves this without crazy numbers of feats per PC 5-7. But lacks the solid niche protection of OSE class abilities.</p><p></p><p>But I also would prefer somethings to be more unified mechanically. Like with OSE - Do we really need thieves skills to be percentile, with turn undead 2d6, With a few abilities on a 1-6 d6 scale, scattered through the classes... Uhh, no.</p><p></p><p>I like WWN take on a 2d6 skill system - and I think something similar can be carried into OSE classes to unify the disparate class ability rolls. I'd translate everything into a 1d12 scale (You could do 2d6 if you want more reliability).</p><p></p><p>For me this would be ideal as that scale would translate straight into how reaction rolls and Morale work. So I'd essentially have combat, saves, and magic using a d20, with everything else d12 or 2d6. Roll high for everything.</p><p></p><p>Kind of a more unified/modern version of OSE.</p><p></p><p>Not sure about the wide appeal of such a game though, as most seem to be for old school mechanics and aesthetics, or 3-5e systems only.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8663889, member: 27996"] In looking at my copy's of both, I think that there is a great game in there if you combined the class abilities of OSE + selected class ability and Foci from WWN... On of my main complaints about 5e was that over 20 levels you made no meaningful choices after 3rd when it came to PC advancement. IMHO WWN solves this without crazy numbers of feats per PC 5-7. But lacks the solid niche protection of OSE class abilities. But I also would prefer somethings to be more unified mechanically. Like with OSE - Do we really need thieves skills to be percentile, with turn undead 2d6, With a few abilities on a 1-6 d6 scale, scattered through the classes... Uhh, no. I like WWN take on a 2d6 skill system - and I think something similar can be carried into OSE classes to unify the disparate class ability rolls. I'd translate everything into a 1d12 scale (You could do 2d6 if you want more reliability). For me this would be ideal as that scale would translate straight into how reaction rolls and Morale work. So I'd essentially have combat, saves, and magic using a d20, with everything else d12 or 2d6. Roll high for everything. Kind of a more unified/modern version of OSE. Not sure about the wide appeal of such a game though, as most seem to be for old school mechanics and aesthetics, or 3-5e systems only. [/QUOTE]
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