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Starship Bridge Battles
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<blockquote data-quote="fletch137" data-source="post: 6549251" data-attributes="member: 19337"><p>I know it's anecdotal, but there was really no problem with my group at the time. It might have worked better because it was done in conjunction with all the other adventuring they did. After exploring and adventuring and blasting things (and even some speculative trade which didn't catch on too much) on the ground, the bridge system on their freighter was a different enough experience to hold their attentions. There wasn't a lot of co-op play planetside, so combining efforts to a single effect might have felt sufficiently unique to be un-bland.</p><p></p><p>I will also add that gaming back then didn't assume that every character was going to get in a kill shot. Just as our thieves were content to scout lairs and disarm traps with only the occasional backstab, our space medic was content to tend the wounded and identify alien organisms with only the occasional (and unskilled) blast from his missile battery. I suppose now, where rogues are based around their damage output and clerics are changed to heal WHILE they attack, modern players would be less happy with a spacer who wasn't pulling triggers or dodging lasers himself.</p></blockquote><p></p>
[QUOTE="fletch137, post: 6549251, member: 19337"] I know it's anecdotal, but there was really no problem with my group at the time. It might have worked better because it was done in conjunction with all the other adventuring they did. After exploring and adventuring and blasting things (and even some speculative trade which didn't catch on too much) on the ground, the bridge system on their freighter was a different enough experience to hold their attentions. There wasn't a lot of co-op play planetside, so combining efforts to a single effect might have felt sufficiently unique to be un-bland. I will also add that gaming back then didn't assume that every character was going to get in a kill shot. Just as our thieves were content to scout lairs and disarm traps with only the occasional backstab, our space medic was content to tend the wounded and identify alien organisms with only the occasional (and unskilled) blast from his missile battery. I suppose now, where rogues are based around their damage output and clerics are changed to heal WHILE they attack, modern players would be less happy with a spacer who wasn't pulling triggers or dodging lasers himself. [/QUOTE]
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