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Starship Crew Quality Statistics
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<blockquote data-quote="genshou" data-source="post: 2299544" data-attributes="member: 13164"><p>Maybe it's just me, but it seems like the numbers assigned to the various modifiers (skill checks, pilot's Defense bonus, pilot's Dex modifier, and gunner's attack bonus) presented in the d20 Future booklet just don't make sense. The skill modifiers are fairly good, since you can't assume every Ordinary to max out ranks in their relevant skills (otherwise, we'd all get a lot more work done, wouldn't we?). They have to have some skill points left for Tumble (for the skateboarding), Perform (stringed instruments), Profession, Craft (underwater basketweaving, or would that be covered under structural?), or whatever.</p><p></p><p>But the Dex modifier especially doesn't make any sense. If you look at the Pilot's class bonus to Defense, it matches up with what a Fast Ordinary of the following levels would have:</p><p>Trained: 1st</p><p>Expert: 4th</p><p>Ace: 8th</p><p></p><p>So why is the pilot's Dex modifier listed as a +6 for Ace quality? A human can't have a 22 Dexterity until 16th-level, and that's assuming they start with an 18 (something that the other crew statistics don't really fit with). And if the pilot has a +6 Dex and the gunner has at least a +6/+1 BaB (just enough for the two attacks they get at Ace quality), shouldn't the gunner have AT LEAST a +3 Dex modifier?</p><p></p><p>I've been wondering ever since I bought this book if someone just pulled these numbers out of Arag-Thume (Dwarven, means 'Pit of the Donkeys' though other translations have been suggested)? Every thing else in the book is wonderful and I have no complaints. But this...</p><p></p><p>So, any of you fellow Future gamers out there have an alternate statistics listing to share?</p></blockquote><p></p>
[QUOTE="genshou, post: 2299544, member: 13164"] Maybe it's just me, but it seems like the numbers assigned to the various modifiers (skill checks, pilot's Defense bonus, pilot's Dex modifier, and gunner's attack bonus) presented in the d20 Future booklet just don't make sense. The skill modifiers are fairly good, since you can't assume every Ordinary to max out ranks in their relevant skills (otherwise, we'd all get a lot more work done, wouldn't we?). They have to have some skill points left for Tumble (for the skateboarding), Perform (stringed instruments), Profession, Craft (underwater basketweaving, or would that be covered under structural?), or whatever. But the Dex modifier especially doesn't make any sense. If you look at the Pilot's class bonus to Defense, it matches up with what a Fast Ordinary of the following levels would have: Trained: 1st Expert: 4th Ace: 8th So why is the pilot's Dex modifier listed as a +6 for Ace quality? A human can't have a 22 Dexterity until 16th-level, and that's assuming they start with an 18 (something that the other crew statistics don't really fit with). And if the pilot has a +6 Dex and the gunner has at least a +6/+1 BaB (just enough for the two attacks they get at Ace quality), shouldn't the gunner have AT LEAST a +3 Dex modifier? I've been wondering ever since I bought this book if someone just pulled these numbers out of Arag-Thume (Dwarven, means 'Pit of the Donkeys' though other translations have been suggested)? Every thing else in the book is wonderful and I have no complaints. But this... So, any of you fellow Future gamers out there have an alternate statistics listing to share? [/QUOTE]
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