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Starship-Sized Monsters, what I've created so far...
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<blockquote data-quote="gamerprinter" data-source="post: 8545413" data-attributes="member: 50895"><p>Even before the release of SF Starship Operations Manual, I was creating oversized creatures, but I really appreciate the rules to be able to do it more effectively. Three I've created so far, include: the Star Eater Nymph, the Harbinger of Doom, and the Deep Space Angler (first two are pubished).</p><p></p><p>Star Eater Nymph was featured in my <a href="https://www.drivethrurpg.com/product/255003/Rogues-Run?src=hottest_filtered" target="_blank">Rogue's Run</a> two-shot module interstellar travelog adventure, with the PCs transferring illegal material to a pirate base, while bypassing a naval blockade. This creature, although colossal in it's current form is a nymph stage in it's life process and will get many times larger. It's space born and eats star elements and will consume an entire star while in nymph stage in order to grow to it's next in development. The PCs have to avoid this thing, while trying to ready themselves in the next leg of their journey. The PCs smuggler ship can be seen flying under the head of the star eater.</p><p></p><p><strong>Star Eater Nymph</strong></p><p>N Colossal (starship scale) Space Vermin</p><p>Speed 6; Maneuverability poor (turn 5); Drift 0</p><p>AC 31; TL 24</p><p></p><p>HP 600; DT 15; CT 80</p><p>Shields none</p><p>Attack (Forward) Persistent Irradiating Particle Beam equivalent (10d6); irradiate medium</p><p>Attack (Forward) 2 Ship Raking Claws (7d6 melee each) Power Core Living Core (300 PCU equivalent); Drift Engine none; Systems (equivalent) advanced long range sensors, c6 thrusters, mk 5 defenses, mk 5 mononode, mk 10 armor; Expansion Bays none</p><p>Modifiers +5 any; Complement 0</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8545413, member: 50895"] Even before the release of SF Starship Operations Manual, I was creating oversized creatures, but I really appreciate the rules to be able to do it more effectively. Three I've created so far, include: the Star Eater Nymph, the Harbinger of Doom, and the Deep Space Angler (first two are pubished). Star Eater Nymph was featured in my [URL='https://www.drivethrurpg.com/product/255003/Rogues-Run?src=hottest_filtered']Rogue's Run[/URL] two-shot module interstellar travelog adventure, with the PCs transferring illegal material to a pirate base, while bypassing a naval blockade. This creature, although colossal in it's current form is a nymph stage in it's life process and will get many times larger. It's space born and eats star elements and will consume an entire star while in nymph stage in order to grow to it's next in development. The PCs have to avoid this thing, while trying to ready themselves in the next leg of their journey. The PCs smuggler ship can be seen flying under the head of the star eater. [B]Star Eater Nymph[/B] N Colossal (starship scale) Space Vermin Speed 6; Maneuverability poor (turn 5); Drift 0 AC 31; TL 24 HP 600; DT 15; CT 80 Shields none Attack (Forward) Persistent Irradiating Particle Beam equivalent (10d6); irradiate medium Attack (Forward) 2 Ship Raking Claws (7d6 melee each) Power Core Living Core (300 PCU equivalent); Drift Engine none; Systems (equivalent) advanced long range sensors, c6 thrusters, mk 5 defenses, mk 5 mononode, mk 10 armor; Expansion Bays none Modifiers +5 any; Complement 0 [/QUOTE]
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