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<blockquote data-quote="Gomez" data-source="post: 2425098" data-attributes="member: 20204"><p>Thanks Karl for the help and information! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Some additional rules that differ from d20 Modern. </p><p></p><p><strong>Defense Bonus:</strong> The characters bonus to their Defense Value. The Character's Dexterity modifier and equipment bonus may also apply.</p><p></p><p><strong>Hit Points:</strong> A 1st level character gets his Constitution score as his starting hit points as a Mobile Infantry Trooper. Civilians only gain half this value or five, whichever is higher. When advancing a level you gain that classes hit points without adding your character's constitution bonus. For a Mobile Infantry Trooper that is 2 hp.</p><p></p><p><strong>Prestige Bonus:</strong> The characters base Reputation bonus. Adds a bonus to getting additional equipment and how well known you are.</p><p></p><p><strong>Action Points:</strong> Mobile Infantry Troopers gain Action Points equal to 1/2 their Charisma Score rounded down. A new Point is gained at every even numbered character Level. Action points stay spent until you gain a level when they are refreshed. Action points can be used to alter a d20 roll used to make an attack, a skill check; an ability check, a level check or saving throw. Use a class feature or feat during your turn for which the expenditure of one action Point is required. Force a successful check when trying to stabilize after being reduced to negative hit points, this act may result in the expenditure of more than one action point. Normally you may only spend one action point in a round. </p><p></p><p><strong>Dexterity Modifier:</strong> Your Dexterity stat modifier also adds to damage with ranged weapons.</p></blockquote><p></p>
[QUOTE="Gomez, post: 2425098, member: 20204"] Thanks Karl for the help and information! :D Some additional rules that differ from d20 Modern. [B]Defense Bonus:[/B] The characters bonus to their Defense Value. The Character's Dexterity modifier and equipment bonus may also apply. [B]Hit Points:[/B] A 1st level character gets his Constitution score as his starting hit points as a Mobile Infantry Trooper. Civilians only gain half this value or five, whichever is higher. When advancing a level you gain that classes hit points without adding your character's constitution bonus. For a Mobile Infantry Trooper that is 2 hp. [B]Prestige Bonus:[/B] The characters base Reputation bonus. Adds a bonus to getting additional equipment and how well known you are. [B]Action Points:[/B] Mobile Infantry Troopers gain Action Points equal to 1/2 their Charisma Score rounded down. A new Point is gained at every even numbered character Level. Action points stay spent until you gain a level when they are refreshed. Action points can be used to alter a d20 roll used to make an attack, a skill check; an ability check, a level check or saving throw. Use a class feature or feat during your turn for which the expenditure of one action Point is required. Force a successful check when trying to stabilize after being reduced to negative hit points, this act may result in the expenditure of more than one action point. Normally you may only spend one action point in a round. [B]Dexterity Modifier:[/B] Your Dexterity stat modifier also adds to damage with ranged weapons. [/QUOTE]
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