Currently, I'm running a Dark Sun game with a level 5 group.
The basic setup of the campaign is as follows:
Heroic: The group deals with merchant houses and their squabbles.
Paragon: The group deals with templars and other more important groups.
Epic: The group deals with Sorcerer-Kings and comparable figures.
I'm running a plot about a series of Far Realm incursions. Idea is that the SK's are acting with a greater purpose, and that the destruction of Athas was a necessary price to establish barriers against the Far Realm. As time goes on, the barriers are weakening and allowing more incursions, and each SK is searching for ways to strengthen it as are a select few other beings aware of the situation. At each tier the group will be more involved in rooting out and combating such things - so far one of the ruins they investigated was populated by a number of small aberrant creatures such as foulspawn and mimics, drawn to the ancient power of the place.
What I'm trying to figure out is exactly where starspawn fit into the equation. Perhaps I'm mentally incapable of distinguishing scientific "stars" from D&D "stars" - from what I can tell the latter are sentient? Problem is that if I can't figure out some way to make it work in my head, I'm missing out on a number of really interesting potential plots and encounters.
The best I can figure out is that Allabar, the Opener of the Way, is the source of all starspawn. It travels the cosmos absorbing energy from actual stars, and depending on their type its offspring have different characteristics. Being intelligent, Allabar has isolated a few particularly useful stars, and uses the energy of whichever one it feels best meets the current need on Athas - hence Spawn of Ulban, Caiphon, etc.
Basically I was wondering if anybody has run or played anything like this before, or if anybody has any suggestions?
Alternatively, if there's starspawn lore I've missed (I've been going through the Monster Manuals, Eberron campaign guide since Xoriat is basically the Far Realm, Manual of the Planes, Psionic Power, Plane Above and Plane Below), could anyone point me in the right direction?
The basic setup of the campaign is as follows:
Heroic: The group deals with merchant houses and their squabbles.
Paragon: The group deals with templars and other more important groups.
Epic: The group deals with Sorcerer-Kings and comparable figures.
I'm running a plot about a series of Far Realm incursions. Idea is that the SK's are acting with a greater purpose, and that the destruction of Athas was a necessary price to establish barriers against the Far Realm. As time goes on, the barriers are weakening and allowing more incursions, and each SK is searching for ways to strengthen it as are a select few other beings aware of the situation. At each tier the group will be more involved in rooting out and combating such things - so far one of the ruins they investigated was populated by a number of small aberrant creatures such as foulspawn and mimics, drawn to the ancient power of the place.
What I'm trying to figure out is exactly where starspawn fit into the equation. Perhaps I'm mentally incapable of distinguishing scientific "stars" from D&D "stars" - from what I can tell the latter are sentient? Problem is that if I can't figure out some way to make it work in my head, I'm missing out on a number of really interesting potential plots and encounters.
The best I can figure out is that Allabar, the Opener of the Way, is the source of all starspawn. It travels the cosmos absorbing energy from actual stars, and depending on their type its offspring have different characteristics. Being intelligent, Allabar has isolated a few particularly useful stars, and uses the energy of whichever one it feels best meets the current need on Athas - hence Spawn of Ulban, Caiphon, etc.
Basically I was wondering if anybody has run or played anything like this before, or if anybody has any suggestions?
Alternatively, if there's starspawn lore I've missed (I've been going through the Monster Manuals, Eberron campaign guide since Xoriat is basically the Far Realm, Manual of the Planes, Psionic Power, Plane Above and Plane Below), could anyone point me in the right direction?