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Start an animated object thread!!!
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<blockquote data-quote="Catapilla" data-source="post: 2826817" data-attributes="member: 40330"><p>Is it just me, or are there no threads devoted to animated objects? If so I think that's a real big shame, because to my mind, the animated object template is bursting with monster potential. I'm gonna start an animated object thread right here, so if you have any animated object homebrews, please post 'em. I'll start the ball rolling. I'm not very good with monster stats (I've only made 1 monster before!) but I like to think that my ideas are pretty good so if you see any problems feel free to notify me and they will be changed.</p><p></p><p>I made this monster last night and I found it quite challenging. It's probably riddled with flaws.</p><p></p><p>Swarm of Toys</p><p>Diminutive (Swarm)</p><p>Hit Dice :1/2 d10 +3 (5HP)</p><p>Initiative:+2</p><p>Speed:40ft (8 squares)</p><p>AC:14</p><p>Base Attack/Grapple :0/0</p><p>Attack: Swarm 1d6+3</p><p>Full Attack: Swarm 1d6+3</p><p>Space/Reach for Swarm: 15ft/0 </p><p>Reach for Slam: 5ft</p><p>Specials Attacks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />istraction and Wounding and Weapon immunity</p><p>Special Qualities: Darkvision 60ft </p><p>Saves: Fort +4 Ref +4 Will -5</p><p>Abilities: Str 9 Dex 17 Con - Int - Wis 1 Cha 1</p><p>Skills: Hide +10, Spot +2 and Listen +3</p><p>Feats:-</p><p>Environments: Any (although usually indoors. The idea of a bunch of toys suddenly swarming round someone in a jungle doesn't seem quite right.)</p><p>Organization: Solitary</p><p>CR:- 2?? NEED HELP ON THIS!</p><p>Treasure: None</p><p>Allignment: Depends on their master</p><p></p><p>The toybox rattles and jerks wildly, bucking beserkly on the wooden floor. You step back horrified. You can only dream of its horrific contents. Suddenly the box tips over onto its side, crashing to the ground sending clouds of dust up into the air. Then all is still. The dust settles. Slowly, the lid opens and the white, chipped porcelain hand of a doll extends from the inside. That's when you see the playing cards. Suddenly they soar from the maggoty box and spiral into the air, darting wildly around you and spinning manically. You can see a large worm eaten teddy bear now, lifting its body and lumbering from its prison. The doll, now completely out of the box waddles towards you, its insane grin somewhat disturbing because of the large crack splitting it in two. Another thing that disturbs you is the large slashes in the dolls dress and the dried blood flecks, painfully apparent on its white face.</p><p></p><p>A swarm of toys is basically a bunch of toys which have been brought to life. The toy swarm basically only want to serve their original purpose, to play with people, but are so horrendously disfigured and maltreated that they think that killing people is playing with them. Because of their previous life of only playing with people, the toys need to be viciously scarred, and marked before they start to think that murder and violence are games. The toys are often accompanied by other toys that have also been maltreated. The larger toys are unnaffected by the swarm and can stand in the same square as the swarm.</p><p></p><p>Combat</p><p>Distraction</p><p>The swirling colours of the playing cards and toys can be extremely nauseating.</p><p>Any living creature that begins its turn with a toy swarm in its space must succeed on a DC15 Fortitude save or be nauseated for one round. The save DC is Constitution based.</p><p></p><p>Wounding</p><p>Because of the sharp edges of the disfigured toys, for example a chipped spinning top, their attacks can create large gashes in their opponents skin and cause bleeding.</p><p>Any living creature damaged by a swarm of toys continues to bleed losing 1HP per round for 4 rounds, (I didn't think it was fair for wounding to go on until someone heals because low levellers might not know how to yet). Multiple wounds do not result in culminative blood loss.</p><p></p><p> </p><p>I would really appreciate criticism as with my butterfly swarm which was to say the least, pretty badly done but I do think that the idea is good. Feel free to submit Animated constructs or swarms too just becase I really like them. Oh yeah, and please could someone suggest a CR</p></blockquote><p></p>
[QUOTE="Catapilla, post: 2826817, member: 40330"] Is it just me, or are there no threads devoted to animated objects? If so I think that's a real big shame, because to my mind, the animated object template is bursting with monster potential. I'm gonna start an animated object thread right here, so if you have any animated object homebrews, please post 'em. I'll start the ball rolling. I'm not very good with monster stats (I've only made 1 monster before!) but I like to think that my ideas are pretty good so if you see any problems feel free to notify me and they will be changed. I made this monster last night and I found it quite challenging. It's probably riddled with flaws. Swarm of Toys Diminutive (Swarm) Hit Dice :1/2 d10 +3 (5HP) Initiative:+2 Speed:40ft (8 squares) AC:14 Base Attack/Grapple :0/0 Attack: Swarm 1d6+3 Full Attack: Swarm 1d6+3 Space/Reach for Swarm: 15ft/0 Reach for Slam: 5ft Specials Attacks :Distraction and Wounding and Weapon immunity Special Qualities: Darkvision 60ft Saves: Fort +4 Ref +4 Will -5 Abilities: Str 9 Dex 17 Con - Int - Wis 1 Cha 1 Skills: Hide +10, Spot +2 and Listen +3 Feats:- Environments: Any (although usually indoors. The idea of a bunch of toys suddenly swarming round someone in a jungle doesn't seem quite right.) Organization: Solitary CR:- 2?? NEED HELP ON THIS! Treasure: None Allignment: Depends on their master The toybox rattles and jerks wildly, bucking beserkly on the wooden floor. You step back horrified. You can only dream of its horrific contents. Suddenly the box tips over onto its side, crashing to the ground sending clouds of dust up into the air. Then all is still. The dust settles. Slowly, the lid opens and the white, chipped porcelain hand of a doll extends from the inside. That's when you see the playing cards. Suddenly they soar from the maggoty box and spiral into the air, darting wildly around you and spinning manically. You can see a large worm eaten teddy bear now, lifting its body and lumbering from its prison. The doll, now completely out of the box waddles towards you, its insane grin somewhat disturbing because of the large crack splitting it in two. Another thing that disturbs you is the large slashes in the dolls dress and the dried blood flecks, painfully apparent on its white face. A swarm of toys is basically a bunch of toys which have been brought to life. The toy swarm basically only want to serve their original purpose, to play with people, but are so horrendously disfigured and maltreated that they think that killing people is playing with them. Because of their previous life of only playing with people, the toys need to be viciously scarred, and marked before they start to think that murder and violence are games. The toys are often accompanied by other toys that have also been maltreated. The larger toys are unnaffected by the swarm and can stand in the same square as the swarm. Combat Distraction The swirling colours of the playing cards and toys can be extremely nauseating. Any living creature that begins its turn with a toy swarm in its space must succeed on a DC15 Fortitude save or be nauseated for one round. The save DC is Constitution based. Wounding Because of the sharp edges of the disfigured toys, for example a chipped spinning top, their attacks can create large gashes in their opponents skin and cause bleeding. Any living creature damaged by a swarm of toys continues to bleed losing 1HP per round for 4 rounds, (I didn't think it was fair for wounding to go on until someone heals because low levellers might not know how to yet). Multiple wounds do not result in culminative blood loss. I would really appreciate criticism as with my butterfly swarm which was to say the least, pretty badly done but I do think that the idea is good. Feel free to submit Animated constructs or swarms too just becase I really like them. Oh yeah, and please could someone suggest a CR [/QUOTE]
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