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<blockquote data-quote="ExploderWizard" data-source="post: 4469243" data-attributes="member: 66434"><p>OK. This is a reasonable estimate and it doesn't include monsters, a DM section or any sample adventure material. Adding any of that and you go way beyond being able to offer a boxed set at anything close to that price.</p><p> </p><p>This brings to light the fact that the "essential" D&D ruleset is too bloated to be intro boxed set friendly. Perhaps its time to recreate a simplified basic game with complete rules that fit nicely into a boxed set. It would be a great introduction game for casuals and honestly, the hard core gamers would buy products for both. I started playing AD&D in 1983 but I still continued to buy products for Basic (especially the Companion and Master boxed sets) and it didn't diminish my desire for more AD&D products. I guess the major factor that made this possible was the relative compatibility of those product lines. It was an easy task to take a Basic D&D adventure and run it with AD&D. I have spoken with a few people that thought that Keep on the Borderlands was 1E because they played it with those rules. This can work if marketed and implemented correctly.</p><p> </p><p>I agree that character creation rules are really what sets D&D apart from a boardgame. A pre-gens only set removes a crucial element of what D&D is about and how different it is than any type of board game. A pre-gen set is like fantasy Monopoly, only you get to be a human fighter instead of the shoe.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4469243, member: 66434"] OK. This is a reasonable estimate and it doesn't include monsters, a DM section or any sample adventure material. Adding any of that and you go way beyond being able to offer a boxed set at anything close to that price. This brings to light the fact that the "essential" D&D ruleset is too bloated to be intro boxed set friendly. Perhaps its time to recreate a simplified basic game with complete rules that fit nicely into a boxed set. It would be a great introduction game for casuals and honestly, the hard core gamers would buy products for both. I started playing AD&D in 1983 but I still continued to buy products for Basic (especially the Companion and Master boxed sets) and it didn't diminish my desire for more AD&D products. I guess the major factor that made this possible was the relative compatibility of those product lines. It was an easy task to take a Basic D&D adventure and run it with AD&D. I have spoken with a few people that thought that Keep on the Borderlands was 1E because they played it with those rules. This can work if marketed and implemented correctly. I agree that character creation rules are really what sets D&D apart from a boardgame. A pre-gens only set removes a crucial element of what D&D is about and how different it is than any type of board game. A pre-gen set is like fantasy Monopoly, only you get to be a human fighter instead of the shoe. [/QUOTE]
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