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<blockquote data-quote="Sword of Spirit" data-source="post: 6316706" data-attributes="member: 6677017"><p>New things I got from looking at this sheet:</p><p></p><p>1. Either humans don't get a bonus language, or backgrounds no longer provide a combination of 3 tools/languages, since he only has 3 languages and one (non-class) tool.</p><p>2. Second wind heals per short rest. This seems pretty extreme and strongly favors certain playstyles over others. Basically, until you get to high levels, fighters don't need any outside assistance (or much time) to heal them. They can just sit around for a few hours using second wind every hour.</p><p>3. Action Surge refreshes on a short rest now.</p><p>4. It takes quite a while to get that proficiency bonus bumped up to +3.</p><p></p><p>Other than the specific description of Position of Privilege, there appears to be nothing else rules wise here that we haven't already been told.</p><p></p><p>I'm really thrown by #2 though.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6316706, member: 6677017"] New things I got from looking at this sheet: 1. Either humans don't get a bonus language, or backgrounds no longer provide a combination of 3 tools/languages, since he only has 3 languages and one (non-class) tool. 2. Second wind heals per short rest. This seems pretty extreme and strongly favors certain playstyles over others. Basically, until you get to high levels, fighters don't need any outside assistance (or much time) to heal them. They can just sit around for a few hours using second wind every hour. 3. Action Surge refreshes on a short rest now. 4. It takes quite a while to get that proficiency bonus bumped up to +3. Other than the specific description of Position of Privilege, there appears to be nothing else rules wise here that we haven't already been told. I'm really thrown by #2 though. [/QUOTE]
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