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<blockquote data-quote="Neonchameleon" data-source="post: 6316762" data-attributes="member: 87792"><p>I think you meant to write "so an <em>unlimited</em> amount of shouting up fighters." <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Hmm... 18 skills. Almost a 1:1 mapping with 4E there (other than the addition of the Perform skill). Endurance out, Handle Animal in. Dugeoneering out, Survival in. Streetwise out, Investigation in. And I think all the other skills are simply name swaps (normally for the better) with 4E skills. Well, that's the vanilla part of the 4E skill system - but he has no ability to go above and beyond by using utility powers (admittedly 4e Fighters often don't actually do this). And only one of the backgrounds appears to have mechanical weight - the rest are free text. So out of combat he would appear to be a slightly tweaked (and slightly more boring) 4e Fighter.</p><p></p><p>One of those backgrounds is ... problematic. "I have a bond with a greataxe. I pick up a magic sword. Now what?" This is almost certainly not good.</p><p></p><p>In combat? Three death saves? Good! Second Wind and Action Surge as Encounter Powers? Could be worse. I'm a bit worried about the rate the damage scales at, however. Unless they have some tight magic item math behind it it doesn't look as if it scales fast enough. Two attacks at L5 at +2 to hit and +1 damage hardly compares with hit points multiplying massively - unless you expect regular short (1 hour) rests, in which case opening a combat with four attacks is a minicing machine.</p><p></p><p>Overall? I'm confident in my ability to play this character <em>while not having seen any of the other rules</em>. This is very good. As is the ease with which one could be generated. On the other hand it looks little more interesting to play than a 4E Slayer (and less interesting if I've been tweaking the Slayer's build). This may or may not be a problem depending on the variety of fighters on offer (I wouldn't play a Slayer myself but am glad that others have it as an option).</p><p></p><p>That said, I now see why people claim to see 4E in Next (that skill list for one). Just a pity it's not the interesting or evocative parts.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6316762, member: 87792"] I think you meant to write "so an [I]unlimited[/I] amount of shouting up fighters." :devil: Hmm... 18 skills. Almost a 1:1 mapping with 4E there (other than the addition of the Perform skill). Endurance out, Handle Animal in. Dugeoneering out, Survival in. Streetwise out, Investigation in. And I think all the other skills are simply name swaps (normally for the better) with 4E skills. Well, that's the vanilla part of the 4E skill system - but he has no ability to go above and beyond by using utility powers (admittedly 4e Fighters often don't actually do this). And only one of the backgrounds appears to have mechanical weight - the rest are free text. So out of combat he would appear to be a slightly tweaked (and slightly more boring) 4e Fighter. One of those backgrounds is ... problematic. "I have a bond with a greataxe. I pick up a magic sword. Now what?" This is almost certainly not good. In combat? Three death saves? Good! Second Wind and Action Surge as Encounter Powers? Could be worse. I'm a bit worried about the rate the damage scales at, however. Unless they have some tight magic item math behind it it doesn't look as if it scales fast enough. Two attacks at L5 at +2 to hit and +1 damage hardly compares with hit points multiplying massively - unless you expect regular short (1 hour) rests, in which case opening a combat with four attacks is a minicing machine. Overall? I'm confident in my ability to play this character [I]while not having seen any of the other rules[/I]. This is very good. As is the ease with which one could be generated. On the other hand it looks little more interesting to play than a 4E Slayer (and less interesting if I've been tweaking the Slayer's build). This may or may not be a problem depending on the variety of fighters on offer (I wouldn't play a Slayer myself but am glad that others have it as an option). That said, I now see why people claim to see 4E in Next (that skill list for one). Just a pity it's not the interesting or evocative parts. [/QUOTE]
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