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<blockquote data-quote="DDNFan" data-source="post: 6316924" data-attributes="member: 6776483"><p>It's not theorycraft at all, I've DMed such a battlemage character (lower level, I think 7 + 2) using PC rules and used him both against the PCs and against other NPCs and being able to double down on fireball in one round is extremely powerful. It's scary stuff. Fun, but when you realize that after you play the game a while, being able to double down on spell combos is very potent and opens up tons of possibilities that are normally not open to you. This will only get worse over time as more spells get published.</p><p></p><p>I bet any money it will be errata'ed one day, to not function with spells and only grant an extra attack action. Even doubling the number of melee or ranged attacks is solid. It makes sense for your class feature to make you have a burst of damage with weapon attacks. It doesn't make sense that the best and scariest mages in the whole game are always as a result of having taken two levels of fighter, since you still get 9th level spells. There was a reason why spells were, and still are prohibited from working in conjunction with Haste. This is a backdoor Haste effect, that never runs out but is only on a timer. Haste is a 4th level spell I think, and this can be done at least 3-4 times per day on average depending on how many times you can rest. Possibly even more. But at least once, for the big battle when you need that combo, it's there.</p><p></p><p>Imagine to kill the lich you really need to get that crucial spell off. Well, if you cast it and it makes its saving throw, just cast it again with action surge and get another shot at winning the day. It's too powerful a gambit to overlook, as a mage.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6316924, member: 6776483"] It's not theorycraft at all, I've DMed such a battlemage character (lower level, I think 7 + 2) using PC rules and used him both against the PCs and against other NPCs and being able to double down on fireball in one round is extremely powerful. It's scary stuff. Fun, but when you realize that after you play the game a while, being able to double down on spell combos is very potent and opens up tons of possibilities that are normally not open to you. This will only get worse over time as more spells get published. I bet any money it will be errata'ed one day, to not function with spells and only grant an extra attack action. Even doubling the number of melee or ranged attacks is solid. It makes sense for your class feature to make you have a burst of damage with weapon attacks. It doesn't make sense that the best and scariest mages in the whole game are always as a result of having taken two levels of fighter, since you still get 9th level spells. There was a reason why spells were, and still are prohibited from working in conjunction with Haste. This is a backdoor Haste effect, that never runs out but is only on a timer. Haste is a 4th level spell I think, and this can be done at least 3-4 times per day on average depending on how many times you can rest. Possibly even more. But at least once, for the big battle when you need that combo, it's there. Imagine to kill the lich you really need to get that crucial spell off. Well, if you cast it and it makes its saving throw, just cast it again with action surge and get another shot at winning the day. It's too powerful a gambit to overlook, as a mage. [/QUOTE]
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