Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DDNFan" data-source="post: 6317194" data-attributes="member: 6776483"><p>If anything, taking multiple short rests in a row is less optimal, because you don't get to actually use all your refreshed abilities in between. Aside from healing up or getting back a few spell slots.</p><p></p><p>All the healing up portion of Second Wind does is throw the middle finger to the cleric's role in D&D.</p><p></p><p>I hope Cybit's right and you can't take multiple short rests in a row as per RAW. It would further force any cleric characters to act like healbots, since out of combat healing spells are wasted on the fighter, if he can just regenerate the same amount shortly. If gives way too strong an incentive for the fighter to say, let's rest for another two hours, even if the rest of the group has run out of hit dice and is just sitting there.</p><p></p><p>Same problem as people complained about the 5 minute workday. Instead it would be something like a 30 second work afternoon. It's a waste of cure spells to cast them out of combat, meaning the best and only time they should be cast is during combat, on the fighter. Fighter is definitely the tank role, sponge up all the damage while the cleric heals you, so is now an in-combat healbot thanks to Second Wind not relying on hit dice and having no limits except finding a safe space to rest or some story timer which will put the players at odds with the DM.</p><p></p><p>I don't understand why they just didn't let the fighter spend a hit dice on a reaction to taking damage. Total, unadulterated facepalm.</p><p></p><p>If a 20th level fighter has effectively ~140 HP base, Second Wind probably doubles it, if not more, since Second Wind will be 30 HP per shot. If you can rest ten times in a day, and that's tripling your HP. But then you still have 20(d10 +con) HP left in your hit dice.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6317194, member: 6776483"] If anything, taking multiple short rests in a row is less optimal, because you don't get to actually use all your refreshed abilities in between. Aside from healing up or getting back a few spell slots. All the healing up portion of Second Wind does is throw the middle finger to the cleric's role in D&D. I hope Cybit's right and you can't take multiple short rests in a row as per RAW. It would further force any cleric characters to act like healbots, since out of combat healing spells are wasted on the fighter, if he can just regenerate the same amount shortly. If gives way too strong an incentive for the fighter to say, let's rest for another two hours, even if the rest of the group has run out of hit dice and is just sitting there. Same problem as people complained about the 5 minute workday. Instead it would be something like a 30 second work afternoon. It's a waste of cure spells to cast them out of combat, meaning the best and only time they should be cast is during combat, on the fighter. Fighter is definitely the tank role, sponge up all the damage while the cleric heals you, so is now an in-combat healbot thanks to Second Wind not relying on hit dice and having no limits except finding a safe space to rest or some story timer which will put the players at odds with the DM. I don't understand why they just didn't let the fighter spend a hit dice on a reaction to taking damage. Total, unadulterated facepalm. If a 20th level fighter has effectively ~140 HP base, Second Wind probably doubles it, if not more, since Second Wind will be 30 HP per shot. If you can rest ten times in a day, and that's tripling your HP. But then you still have 20(d10 +con) HP left in your hit dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top