Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thunktanker" data-source="post: 6317202" data-attributes="member: 6777051"><p>I think I will institute a system where I beef up penalties for having a lot of loose change (weight, initiative penalty, ect), but at the same time include a probability that coins fall out of your pocket.</p><p></p><p>Examples:</p><p></p><p>Player: "My character tries to sneak up on the troll." Me: "How much loose change do you have?" Player: "5 silver pieces." Me: "Sorry, your loose change jingles, the troll hears you, whirls around, and chops your head off. You're dead." Player: "That sucks." Me: "You should have traded in your loose silver for 1 electrum piece. What were you thinking?"</p><p></p><p>OR</p><p></p><p>Player: "My character chooses to buy the magic maul of garden gnome bashing." Me: "I'm sorry, but while you were riding your horse, one of your coins fell out of your pocket." Player: "But I only had one coin, 1 electrum, after that fiasco where my last character died sneaking up on a troll and my loose change jingled." Me: "Sorry, you lost your 1 coin." Player: "Are you kidding me?" Me: "Nope. You should have exchanged your 1 electrum for 5 silver instead." Player: "This is dumb." Me: "Who's the dummy that put all their eggs in one electrum basket?"</p><p></p><p>Take that stupid players. Now you have to choose between the disadvantages of having too much change and the disadvantages of having too little. You lose either way! And when players lose, DM's win. brahahahahaha.</p><p></p><p>Yes, I'm kidding.</p></blockquote><p></p>
[QUOTE="thunktanker, post: 6317202, member: 6777051"] I think I will institute a system where I beef up penalties for having a lot of loose change (weight, initiative penalty, ect), but at the same time include a probability that coins fall out of your pocket. Examples: Player: "My character tries to sneak up on the troll." Me: "How much loose change do you have?" Player: "5 silver pieces." Me: "Sorry, your loose change jingles, the troll hears you, whirls around, and chops your head off. You're dead." Player: "That sucks." Me: "You should have traded in your loose silver for 1 electrum piece. What were you thinking?" OR Player: "My character chooses to buy the magic maul of garden gnome bashing." Me: "I'm sorry, but while you were riding your horse, one of your coins fell out of your pocket." Player: "But I only had one coin, 1 electrum, after that fiasco where my last character died sneaking up on a troll and my loose change jingled." Me: "Sorry, you lost your 1 coin." Player: "Are you kidding me?" Me: "Nope. You should have exchanged your 1 electrum for 5 silver instead." Player: "This is dumb." Me: "Who's the dummy that put all their eggs in one electrum basket?" Take that stupid players. Now you have to choose between the disadvantages of having too much change and the disadvantages of having too little. You lose either way! And when players lose, DM's win. brahahahahaha. Yes, I'm kidding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top