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<blockquote data-quote="Cybit" data-source="post: 6317361" data-attributes="member: 66111"><p>Hrm, good points.</p><p></p><p>Though the amount of damage it heals in between fights once you get past...6th level is sort of inconsequential. You'd need 3+ hours of second wind in order to try to make up for an average fight.</p><p></p><p>If you were a 7th level fighter with 16 CON...you're healing 13 HP per hour, when your max HP is 67 on average. So...if you were hurt for half of your health (which is pretty common), it would take you three hours to rest it all back, assuming your DM lets you use it every hour (and is willing to interpret short rest rules in the favor of the PCs and ignore the part about "one or <strong>more</strong> hours". If you can rest three hours uninterrupted somewhere...you can probably rest 8 and just get it all back. It'll scale worse and worse as you level. </p><p></p><p>Not nearly as worried about it.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6317361, member: 66111"] Hrm, good points. Though the amount of damage it heals in between fights once you get past...6th level is sort of inconsequential. You'd need 3+ hours of second wind in order to try to make up for an average fight. If you were a 7th level fighter with 16 CON...you're healing 13 HP per hour, when your max HP is 67 on average. So...if you were hurt for half of your health (which is pretty common), it would take you three hours to rest it all back, assuming your DM lets you use it every hour (and is willing to interpret short rest rules in the favor of the PCs and ignore the part about "one or [B]more[/B] hours". If you can rest three hours uninterrupted somewhere...you can probably rest 8 and just get it all back. It'll scale worse and worse as you level. Not nearly as worried about it. [/QUOTE]
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