Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6317415" data-attributes="member: 6677017"><p>First, let me explain the experience I'm going for. I prefer natural healing along the lines of 3e (and no, I'm not including <em>wand of cure light wounds</em> in that--I'm talking about how fast people heal without magic). I hope there is a healing module to support that, by some means other than changing the duration of short and long rests (because that doesn't really accomplish it and it has the added problem of screwing up other things like spell slot recovery that I don't want moved to a weekly basis).</p><p></p><p>I also am not really interested in any experience where combat time and non-combat time are somehow treated differently. I don't like effects that allow you to do things when you are fighting, but not when you aren't. You end up with the bag of rats, or having fist fights with your buddies to activate your abilities. I understand that some people play D&D in a more narrative style and those issues don't come up, but I play it simulationist and I need there to be a mechanical reason such things won't happen.</p><p></p><p>I treat hit points in such a way that I'm okay with small amounts of non-magical healing or buffering, but not enough to go from 0 to max in a day or so. (I'm obviously not using the default of fully healing overnight.)</p><p></p><p>From that perspective, I'll try to explain why Second Wind doesn't work, as written.</p><p></p><p>1. If a fighter can self-heal 1d10+level hp between hour long short rests, and short rests aren't limited, he can heal himself back to full hp in a day or less (usually <em>much</em> less), without any need for overnight healing. This needs to be somehow addressed in combination with slower healing modules, or fighters have a unique ability </p><p>to spit on the slower healing module. "Haha slower healing, take <em>Second Wind</em><em>!"</em></p><p></p><p>2. Even without the game experience I'm going for, it ends up putting wounded fighters into an exclusive situation where they can benefit from multiple short rests in a row, while other classes (unless something major has changed) can't. That can be annoying in play. "Okay guys, we should probably rest for 4 hours so the fighter is back to full hp," or "hey guys, can we take another short rest? My fighter needs a bit more healing."</p><p></p><p></p><p></p><p>Actually it is 1d10+level hp. HD is 1d10+Con mod.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6317415, member: 6677017"] First, let me explain the experience I'm going for. I prefer natural healing along the lines of 3e (and no, I'm not including [I]wand of cure light wounds[/I] in that--I'm talking about how fast people heal without magic). I hope there is a healing module to support that, by some means other than changing the duration of short and long rests (because that doesn't really accomplish it and it has the added problem of screwing up other things like spell slot recovery that I don't want moved to a weekly basis). I also am not really interested in any experience where combat time and non-combat time are somehow treated differently. I don't like effects that allow you to do things when you are fighting, but not when you aren't. You end up with the bag of rats, or having fist fights with your buddies to activate your abilities. I understand that some people play D&D in a more narrative style and those issues don't come up, but I play it simulationist and I need there to be a mechanical reason such things won't happen. I treat hit points in such a way that I'm okay with small amounts of non-magical healing or buffering, but not enough to go from 0 to max in a day or so. (I'm obviously not using the default of fully healing overnight.) From that perspective, I'll try to explain why Second Wind doesn't work, as written. 1. If a fighter can self-heal 1d10+level hp between hour long short rests, and short rests aren't limited, he can heal himself back to full hp in a day or less (usually [I]much[/I] less), without any need for overnight healing. This needs to be somehow addressed in combination with slower healing modules, or fighters have a unique ability to spit on the slower healing module. "Haha slower healing, take [I]Second Wind[/I][I]!"[/I] 2. Even without the game experience I'm going for, it ends up putting wounded fighters into an exclusive situation where they can benefit from multiple short rests in a row, while other classes (unless something major has changed) can't. That can be annoying in play. "Okay guys, we should probably rest for 4 hours so the fighter is back to full hp," or "hey guys, can we take another short rest? My fighter needs a bit more healing." Actually it is 1d10+level hp. HD is 1d10+Con mod. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top