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<blockquote data-quote="DDNFan" data-source="post: 6317512" data-attributes="member: 6776483"><p>I'm 100% sure of that based on this character sheet, which states that you get two actions, no ifs ands or buts.</p><p></p><p>Unless there is a special caveat somewhere that negates the use of Action Surge as written on that sheet, that is. But I think that is doubtful, because it would be simpler to merely change the base wording. Most abilities are self-contained, and the structure of the rules is generally very straightforward in 5th edition (except for stuff like Second Wind, which is so far in the playtests the only example of stamina affecting your HP total, which makes it stick out like a sore thumb). If there was a restriction on spellcasting I believe they would have changed the base wording to simply getting two actions instead. Rather, the ability even adds an extra line we haven't seen before, to add a possible extra bonus action as well, and that's for stuff like Ki or dual wielding and who knows what else. So if anything, the ability is more powerful and versatile than it was in the playtests, because bonus action could mean a bunch of things, not just attacks. </p><p></p><p>For a wizard who hoards his spells for the right moment, it's the ultimate nova card. For a wizard who doesn't hoard his spells normally but still needs to blast + get away (through a fly spell or an extra casting of invisibility), it's extremely potent. I can think of dozens of situations in my gaming career where as a wizard, I would have had a much easier time decimating a situation. </p><p></p><p>It's not just I who thinks it's unbalancing for wizards to cast two spells in one round, it's embedded in the design of the Haste spell. I'm pro-wizard, but I don't like having to multi into fighter to get this very low hanging fruit every time. As an intelligent player who plays intelligent PCs, I think it would be stupid for my wizard PCs to never not take two levels of fighter for all the front-loaded goodness such a dip provides the very squishy base wizard. It gets harder to estimate if it's worthwhile to take any more levels of fighter after that, even eldritch knight, unless you want to melee or fire arrows imbued with spells (which would imply trying to get to 5th level fighter and take arcane archer feat). In which case it makes sense for eldritch knight subclass, but then you lose your 9th level spells. </p><p></p><p>Looking forward to seeing what the specifics are of eldritch knight now. That's going to be one heckuva popular choice I think.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6317512, member: 6776483"] I'm 100% sure of that based on this character sheet, which states that you get two actions, no ifs ands or buts. Unless there is a special caveat somewhere that negates the use of Action Surge as written on that sheet, that is. But I think that is doubtful, because it would be simpler to merely change the base wording. Most abilities are self-contained, and the structure of the rules is generally very straightforward in 5th edition (except for stuff like Second Wind, which is so far in the playtests the only example of stamina affecting your HP total, which makes it stick out like a sore thumb). If there was a restriction on spellcasting I believe they would have changed the base wording to simply getting two actions instead. Rather, the ability even adds an extra line we haven't seen before, to add a possible extra bonus action as well, and that's for stuff like Ki or dual wielding and who knows what else. So if anything, the ability is more powerful and versatile than it was in the playtests, because bonus action could mean a bunch of things, not just attacks. For a wizard who hoards his spells for the right moment, it's the ultimate nova card. For a wizard who doesn't hoard his spells normally but still needs to blast + get away (through a fly spell or an extra casting of invisibility), it's extremely potent. I can think of dozens of situations in my gaming career where as a wizard, I would have had a much easier time decimating a situation. It's not just I who thinks it's unbalancing for wizards to cast two spells in one round, it's embedded in the design of the Haste spell. I'm pro-wizard, but I don't like having to multi into fighter to get this very low hanging fruit every time. As an intelligent player who plays intelligent PCs, I think it would be stupid for my wizard PCs to never not take two levels of fighter for all the front-loaded goodness such a dip provides the very squishy base wizard. It gets harder to estimate if it's worthwhile to take any more levels of fighter after that, even eldritch knight, unless you want to melee or fire arrows imbued with spells (which would imply trying to get to 5th level fighter and take arcane archer feat). In which case it makes sense for eldritch knight subclass, but then you lose your 9th level spells. Looking forward to seeing what the specifics are of eldritch knight now. That's going to be one heckuva popular choice I think. [/QUOTE]
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