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<blockquote data-quote="Cybit" data-source="post: 6317533" data-attributes="member: 66111"><p>Part of the issue is that at 7th level (Wiz5/Ftr2), you're using all of your third level spells for the day in one go. You basically have to take a full rest after that point. Since spells no longer scale by caster level, but instead <strong>only</strong> by spell slot level, your 1st level spells aren't going save you from major combat any more. Those spell slots are monstrously important. Also, you are losing one of your bigger stats into STR, which becomes meaningless for the wizard. Those ability scores are far more important now that all six will be used for saves. </p><p></p><p>Also, concentration is going to wreck people who are used to playing casters. So many "oh hey I will cast these three spells before I go into combat" are "nope, pick one, that's it." I will see many, many tears falling when they read how many spells use concentration. Most novas got blown up by concentration. </p><p></p><p>Also, you do not get an extra bonus action with Action Surge; it's saying you can take an additional action, on top of your normal action and your normal bonus action (if you have one) you get for the round. </p><p></p><p>That said, I don't like Fighter/Wizard because I don't like taking a single level and being able to cast in heavy armor just fine. But there's a reason multi-classing is optional and is not expected to be in the game; it straight increases the power level. That said, dipping into Fighter for action surge isn't very powerful in comparison to what other multi-classing will be able to do. But, in the trade off between making the game simple, making it fun at low level, and trying to balance multiclassing, they took the first two and made the third one "DM Beware". Which I'm fine with, personally. Once you put in the rulebook "YOUR DM MUST CHOOSE TO ALLOW THIS BECAUSE IT IS NOT STANDARD"; players no longer have the argument of "well, you're making us weaker than the game expects us to be!!!"</p></blockquote><p></p>
[QUOTE="Cybit, post: 6317533, member: 66111"] Part of the issue is that at 7th level (Wiz5/Ftr2), you're using all of your third level spells for the day in one go. You basically have to take a full rest after that point. Since spells no longer scale by caster level, but instead [B]only[/B] by spell slot level, your 1st level spells aren't going save you from major combat any more. Those spell slots are monstrously important. Also, you are losing one of your bigger stats into STR, which becomes meaningless for the wizard. Those ability scores are far more important now that all six will be used for saves. Also, concentration is going to wreck people who are used to playing casters. So many "oh hey I will cast these three spells before I go into combat" are "nope, pick one, that's it." I will see many, many tears falling when they read how many spells use concentration. Most novas got blown up by concentration. Also, you do not get an extra bonus action with Action Surge; it's saying you can take an additional action, on top of your normal action and your normal bonus action (if you have one) you get for the round. That said, I don't like Fighter/Wizard because I don't like taking a single level and being able to cast in heavy armor just fine. But there's a reason multi-classing is optional and is not expected to be in the game; it straight increases the power level. That said, dipping into Fighter for action surge isn't very powerful in comparison to what other multi-classing will be able to do. But, in the trade off between making the game simple, making it fun at low level, and trying to balance multiclassing, they took the first two and made the third one "DM Beware". Which I'm fine with, personally. Once you put in the rulebook "YOUR DM MUST CHOOSE TO ALLOW THIS BECAUSE IT IS NOT STANDARD"; players no longer have the argument of "well, you're making us weaker than the game expects us to be!!!" [/QUOTE]
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