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<blockquote data-quote="MoonSong" data-source="post: 6317552" data-attributes="member: 6689464"><p>All of my sorcerers so far have been proud idiots, jocks, commoners, victims of the circukstances, farmkids, anythung but nerds. And all of them have been very cool, no need to strawman here. I like fighters mundane while at the same time despising wizards, mages and anything remotely bookish. However this has nothing to do with wanting fighters to do cool things, just enough to allow them to work as part of a team -and not only a 'we all pound it to death together' team, but also a 'I kill it before it kills you and you keep me alive' team - an ability that basically allows the fighter to ignore what is another class schtick is pretty worrying.</p><p></p><p></p><p></p><p>On str, nothing stops a wizard doing this from starting as a fighter while neglecting str, then branch out due to the high int. Multiclass score prerrequisites are meaninngless when they can be avoided by singleclassing first,.</p><p></p><p>And I think that this Nothing is allowed until DM decides to is the most dangerous thing that could happen. I still insist that a more extense standard for play is desirable, and DMs still need to be encouraged to say yes, giving DMs the sole monopoly over character options will discourage the sales of lots of phbs, why buy something if all you get to use is already free? Or another one thought I hold, every single retroclone and their mom already gives the big four, and they are very easy to get right, but only DND can give the full experience and variety of races and classes and they aren't as simple, if the DMs are the gate keepers of all of that and the content for DMs is aimed at core four, then there is a chance we won't see many barbarians, warlocks and sorcerers this edition, and this might lead to blanket bannings or DM egocentrism which is a very real concern, I've already had to deal with it in editions which 'entitled players', I can only guess it will only be worse in an edition which entitles DM to intrude into the players characters.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6317552, member: 6689464"] All of my sorcerers so far have been proud idiots, jocks, commoners, victims of the circukstances, farmkids, anythung but nerds. And all of them have been very cool, no need to strawman here. I like fighters mundane while at the same time despising wizards, mages and anything remotely bookish. However this has nothing to do with wanting fighters to do cool things, just enough to allow them to work as part of a team -and not only a 'we all pound it to death together' team, but also a 'I kill it before it kills you and you keep me alive' team - an ability that basically allows the fighter to ignore what is another class schtick is pretty worrying. On str, nothing stops a wizard doing this from starting as a fighter while neglecting str, then branch out due to the high int. Multiclass score prerrequisites are meaninngless when they can be avoided by singleclassing first,. And I think that this Nothing is allowed until DM decides to is the most dangerous thing that could happen. I still insist that a more extense standard for play is desirable, and DMs still need to be encouraged to say yes, giving DMs the sole monopoly over character options will discourage the sales of lots of phbs, why buy something if all you get to use is already free? Or another one thought I hold, every single retroclone and their mom already gives the big four, and they are very easy to get right, but only DND can give the full experience and variety of races and classes and they aren't as simple, if the DMs are the gate keepers of all of that and the content for DMs is aimed at core four, then there is a chance we won't see many barbarians, warlocks and sorcerers this edition, and this might lead to blanket bannings or DM egocentrism which is a very real concern, I've already had to deal with it in editions which 'entitled players', I can only guess it will only be worse in an edition which entitles DM to intrude into the players characters. [/QUOTE]
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