Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6317652" data-attributes="member: 42582"><p>This is true of 4e too. For instance, a monster or NPC stat block looks very similar to a PC one (though if the PC is much above 1st level the monster/NPC one is probably quite a bit simpler), and the same action resolution rules (with some minor exceptions around action point usage and what happens at 0 hp) that are used to determine how a PC affects an NPC/monster in combat are used to determine how an NPC/monster affects a PC in combat.</p><p></p><p>It's true that 4e's NPC/monster build rules are different from those for PCs, but this is true in AD&D as well.</p><p></p><p>I was reminded of this recently when reading the PHB errata in Dragon 35 (from 1980), p 34:</p><p></p><p style="margin-left: 20px">The limitations given for races on the Ability Score Table are intended to apply to the entire race, not lust player characters. Therefore, several inconsistencies between the maximum scores and the player character racial adjustments are not mistakes. For example, although player character elves have a -1 on their constitution, the racial maximum for constitution of elves is 18. This is because, as explained in the <strong>Dungeon Master’s Guide</strong>, exceptional non-player elves may have a constitution of 18. Likewise, although it is impossible for a player character halfling to roll the maximum 19 constitution, a non-player halfling could, due to the bonus received on constitution for NPC halflings in the DMG.</p><p></p><p>Page 100 of the DMG, which sets out those racial adjustments for NPCs, also sets out stat adjustments and requirements for NPC members of character classes. They are not the same as those for PCs (eg an NPC fighter, rather than needing STR 9 and CON 7 as a PC does, gains a +2 to rolled STR and a +1 to rolled CON; an NPC monk rather than needing 15 STR, DEX and WIS, 11 CON and 6 INT and CHA, as a PC one does, needs only 12 STR and 15 WIS and DEX).</p><p></p><p></p><p>Who is within the scope of "anyone"?</p><p></p><p>I GM a 4e game, and I have had NPCs who have suffered severe physical damage - for instance blindness and maiming from being in melee with hobgoblins. The hit point and healing rules didn't pose any obstacle to this (because they are not a system for modelling or deciding what happens when NPC orcs fight NPC hobgoblins off-screen - I just make that stuff up!).</p><p></p><p>Even when it comes to PCs, many 4e players have had PCs waylaid by a week due to injury by the simple expedient of changing the extend rest rules. The only reason this seems not to work for the 5e second wind is because (unlike it's 4e counterpart) it appears to have no resource cost. But I wouldn't be surprised if there is some other part of the game (eg in the rest rules, or at least some variants of them) that in fact impose such a cost.</p><p></p><p>I'm not sure how serious you are here.</p><p></p><p>In my own game, where one of the NPCs had a broken leg, what were the mechanical effects? It meant that the character in question couldn't walk, and needed to be carried. (From memory, one of the PCs healed the break using a Remove Affliction ritual.) A blinded NPC can't see. Etc.</p><p></p><p>If you're saying that abstract hit points handle all this in a way the free descriptions like "broken leg" don't, I'm not sure I follow. In a world in which no injuries ever occur other than hit point loss, there aren't any broken legs or any missing eyes either, because losing hit points doesn't impede movement (which is a definite consequence of having your leg broken) nor impede your vision (which is a definite consequence of being blinded by a sword-stroke across the face). D&D has never had any mechanic, other than extremely magical swords (vorpal, sharpness) and staves (withering), for imposing serious injury by way of fighting with weapons. Certainly lost hp aren't such, because they don't impede you and can be naturally healed quite easily - whereas broken legs don't heal in a week, and humans never grow back lost limbs or eyes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6317652, member: 42582"] This is true of 4e too. For instance, a monster or NPC stat block looks very similar to a PC one (though if the PC is much above 1st level the monster/NPC one is probably quite a bit simpler), and the same action resolution rules (with some minor exceptions around action point usage and what happens at 0 hp) that are used to determine how a PC affects an NPC/monster in combat are used to determine how an NPC/monster affects a PC in combat. It's true that 4e's NPC/monster build rules are different from those for PCs, but this is true in AD&D as well. I was reminded of this recently when reading the PHB errata in Dragon 35 (from 1980), p 34: [indent]The limitations given for races on the Ability Score Table are intended to apply to the entire race, not lust player characters. Therefore, several inconsistencies between the maximum scores and the player character racial adjustments are not mistakes. For example, although player character elves have a -1 on their constitution, the racial maximum for constitution of elves is 18. This is because, as explained in the [B]Dungeon Master’s Guide[/B], exceptional non-player elves may have a constitution of 18. Likewise, although it is impossible for a player character halfling to roll the maximum 19 constitution, a non-player halfling could, due to the bonus received on constitution for NPC halflings in the DMG.[/indent] Page 100 of the DMG, which sets out those racial adjustments for NPCs, also sets out stat adjustments and requirements for NPC members of character classes. They are not the same as those for PCs (eg an NPC fighter, rather than needing STR 9 and CON 7 as a PC does, gains a +2 to rolled STR and a +1 to rolled CON; an NPC monk rather than needing 15 STR, DEX and WIS, 11 CON and 6 INT and CHA, as a PC one does, needs only 12 STR and 15 WIS and DEX). Who is within the scope of "anyone"? I GM a 4e game, and I have had NPCs who have suffered severe physical damage - for instance blindness and maiming from being in melee with hobgoblins. The hit point and healing rules didn't pose any obstacle to this (because they are not a system for modelling or deciding what happens when NPC orcs fight NPC hobgoblins off-screen - I just make that stuff up!). Even when it comes to PCs, many 4e players have had PCs waylaid by a week due to injury by the simple expedient of changing the extend rest rules. The only reason this seems not to work for the 5e second wind is because (unlike it's 4e counterpart) it appears to have no resource cost. But I wouldn't be surprised if there is some other part of the game (eg in the rest rules, or at least some variants of them) that in fact impose such a cost. I'm not sure how serious you are here. In my own game, where one of the NPCs had a broken leg, what were the mechanical effects? It meant that the character in question couldn't walk, and needed to be carried. (From memory, one of the PCs healed the break using a Remove Affliction ritual.) A blinded NPC can't see. Etc. If you're saying that abstract hit points handle all this in a way the free descriptions like "broken leg" don't, I'm not sure I follow. In a world in which no injuries ever occur other than hit point loss, there aren't any broken legs or any missing eyes either, because losing hit points doesn't impede movement (which is a definite consequence of having your leg broken) nor impede your vision (which is a definite consequence of being blinded by a sword-stroke across the face). D&D has never had any mechanic, other than extremely magical swords (vorpal, sharpness) and staves (withering), for imposing serious injury by way of fighting with weapons. Certainly lost hp aren't such, because they don't impede you and can be naturally healed quite easily - whereas broken legs don't heal in a week, and humans never grow back lost limbs or eyes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top