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<blockquote data-quote="jbear" data-source="post: 6317663" data-attributes="member: 75065"><p>I don't know if Second Wind is an issue if you interpret what a short rest to mean "1 <strong>or more </strong>hours", not "1 hour multiple times for multiple recharges. </p><p></p><p>That seems to be the intent to me at least, and from what I understand of the shift in 5e philosophy, DM rules is what goes. The wording of the text seems to back up this interpretation of the intent. </p><p></p><p>So... </p><p></p><p>Players: "We take an hours rest... and then another hours rest ... and then another hours rest ... then we continue."</p><p></p><p>DM: "Great. During those 3 hours you have taken a short rest. The abilities of your characters that can be used again after a short rest are available once more as you are feeling refreshed and energised."</p><p></p><p>If the DM is letting you get away with anything else ... well it seems to me that is because that is what the DM has chosen to let you get away with, rather than smething broken in the baseline rules. </p><p></p><p>There seems to be a big difference from taking a 4e ' 5 minute short rest ' (I can imagine a party managing to get 5 minutes of catching breath in a dangerous predator cave system -fairly easily) to being left in peace for an entire hour (that <strong>aint</strong> going to be so easy to achieve whenver you want it to ... an hour is a long time! A lot can happen).</p><p></p><p>Also I really do not see these abilities as 4e encounter power equivalents. They are more like quasi-daily powers. My players would be having to work their butts off to achieve an hour's rest mid adventure, that is for sure! I can see it more as a reward point where they have reached a certain safe zone through wit and wile where they can finally achieve that hours rest in peace, and then carry on further into the heart of peril slightly bolstered and refreshed. </p><p></p><p>But all said and done I know very little about the rules. Just seems like a lot of fuss with not so much info, and of the little info we do have, a possible rules misinterpretation generating much of the discussion.</p></blockquote><p></p>
[QUOTE="jbear, post: 6317663, member: 75065"] I don't know if Second Wind is an issue if you interpret what a short rest to mean "1 [B]or more [/B]hours", not "1 hour multiple times for multiple recharges. That seems to be the intent to me at least, and from what I understand of the shift in 5e philosophy, DM rules is what goes. The wording of the text seems to back up this interpretation of the intent. So... Players: "We take an hours rest... and then another hours rest ... and then another hours rest ... then we continue." DM: "Great. During those 3 hours you have taken a short rest. The abilities of your characters that can be used again after a short rest are available once more as you are feeling refreshed and energised." If the DM is letting you get away with anything else ... well it seems to me that is because that is what the DM has chosen to let you get away with, rather than smething broken in the baseline rules. There seems to be a big difference from taking a 4e ' 5 minute short rest ' (I can imagine a party managing to get 5 minutes of catching breath in a dangerous predator cave system -fairly easily) to being left in peace for an entire hour (that [B]aint[/B] going to be so easy to achieve whenver you want it to ... an hour is a long time! A lot can happen). Also I really do not see these abilities as 4e encounter power equivalents. They are more like quasi-daily powers. My players would be having to work their butts off to achieve an hour's rest mid adventure, that is for sure! I can see it more as a reward point where they have reached a certain safe zone through wit and wile where they can finally achieve that hours rest in peace, and then carry on further into the heart of peril slightly bolstered and refreshed. But all said and done I know very little about the rules. Just seems like a lot of fuss with not so much info, and of the little info we do have, a possible rules misinterpretation generating much of the discussion. [/QUOTE]
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