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<blockquote data-quote="The Crimson Binome" data-source="post: 6317667" data-attributes="member: 6775031"><p>Right, and that's not acceptable to me. The hit point and healing rules, being an extension of natural law within the game world, shouldn't be able to distinguish between PCs and NPCs. </p><p></p><p>In general, the simplest solution is that abstract Hit Points cover random broken bones, and such things have no meaningful game effect (cosmetic limp), and it all heals within a few weeks or so. It's not a perfect model, of course, but it's a simple one.</p><p></p><p>You could also easily say that broken bones are too rare to come up as a result of standard combat. I've done the occasional "broken leg = move speed reduced to 10 feet" or "broken hand = -4 to checks with that hand". It's almost always the result of a non-combat wound, though, when there's absolutely zero doubt about the exact nature of the injury, and I always tied it back to hit points. A broken leg is accompanied by 3d6 damage, or whatever, and the penalty lasts until all of the damage is healed. </p><p></p><p>(I seem to recall that 3E had a line of sneak attack feats that worked very similarly, allowing you to make called strikes by sacrificing damage in order to impose conditions that lasted "until healed".)</p><p></p><p>Maybe it's just that I never encountered the idea that Hit Points <em>didn't</em> account for wounds until 4E, where they rather explicitly state that everything in a Hit Point is something that recovers with a night of rest. For various reasons, I still can't buy into the idea that you could lose Hit Points without actually getting hit, or that the physical state of a character is not reflected in current Hit Points.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6317667, member: 6775031"] Right, and that's not acceptable to me. The hit point and healing rules, being an extension of natural law within the game world, shouldn't be able to distinguish between PCs and NPCs. In general, the simplest solution is that abstract Hit Points cover random broken bones, and such things have no meaningful game effect (cosmetic limp), and it all heals within a few weeks or so. It's not a perfect model, of course, but it's a simple one. You could also easily say that broken bones are too rare to come up as a result of standard combat. I've done the occasional "broken leg = move speed reduced to 10 feet" or "broken hand = -4 to checks with that hand". It's almost always the result of a non-combat wound, though, when there's absolutely zero doubt about the exact nature of the injury, and I always tied it back to hit points. A broken leg is accompanied by 3d6 damage, or whatever, and the penalty lasts until all of the damage is healed. (I seem to recall that 3E had a line of sneak attack feats that worked very similarly, allowing you to make called strikes by sacrificing damage in order to impose conditions that lasted "until healed".) Maybe it's just that I never encountered the idea that Hit Points [I]didn't[/I] account for wounds until 4E, where they rather explicitly state that everything in a Hit Point is something that recovers with a night of rest. For various reasons, I still can't buy into the idea that you could lose Hit Points without actually getting hit, or that the physical state of a character is not reflected in current Hit Points. [/QUOTE]
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