Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 6317744" data-attributes="member: 694"><p>You know, the more that I think about humans getting +1 to all ability scores, the more I think I might just ditch racial traits as a concept altogether and let backgrounds handle that conceptual space for the players. (I think the Dragon Age ttRPG did something similar.)</p><p></p><p>My "basic D&D" races will probably wind up looking something like this:</p><p>Roll 3d6, in order (good old 2e style "Ironman" method of attribute generation). If you want to play a human, you don't have any special requirements. Pick a background and a class and go. </p><p>A dwarf requires CON 11+ (all dwarves are known to endure hardship and, paraphrasing Tolkien here, "make light of heavy burdens"). </p><p>A halfling requires DEX 11+ ("hobbits are incredibly light on their feet"). Small size is one of those blessing/curse things that balances itself out (you can't use big weapons or carry much stuff, but you can squeeze into small spaces and avoid really big monsters more easily).</p><p>An elf requires both DEX 11+ and WIS 11+ (to cover both the running/jumping/climbing trees/shooting arrows Legolas thing and the "what do your elf-eyes see" thing), and because of the extra requirement, the elf actually has a unique racial trait: elves are psychically sensitive to magic, so when they enter an area that's filled with magic or evil, they'll feel it (kind of a limited, DM-arbitrary <em>detect evil / detect magic</em> built into the character). This is a blessing and a curse, since powerful evil will make most elves nauseous (disadvantage on checks while in the area). (And now that I think about it, what if a high concentration of magic in an area makes an elf <em>intoxicated</em>?)</p><p></p><p>No darkvision, no low-light vision, no sensing secret doors, no sleep immunity, no speaka wit de badgers and moles, no fiddly little bonuses on anything. Mainly because those abilities are all either stupid or a pain in my ass when I DM a dungeon. I expect that when I implement this rule, I will see many human PCs at my table, a good number of dwarf and halfling PCs, and a respectably smallish number of elf PCs. Perfection itself.</p><p></p><p>Another house rule I can tell I'm going to need to implement: multiply the XP needed to level tenfold, and award 1 XP per 1 SP of treasure recovered in addition to XP for monsters as normal.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 6317744, member: 694"] You know, the more that I think about humans getting +1 to all ability scores, the more I think I might just ditch racial traits as a concept altogether and let backgrounds handle that conceptual space for the players. (I think the Dragon Age ttRPG did something similar.) My "basic D&D" races will probably wind up looking something like this: Roll 3d6, in order (good old 2e style "Ironman" method of attribute generation). If you want to play a human, you don't have any special requirements. Pick a background and a class and go. A dwarf requires CON 11+ (all dwarves are known to endure hardship and, paraphrasing Tolkien here, "make light of heavy burdens"). A halfling requires DEX 11+ ("hobbits are incredibly light on their feet"). Small size is one of those blessing/curse things that balances itself out (you can't use big weapons or carry much stuff, but you can squeeze into small spaces and avoid really big monsters more easily). An elf requires both DEX 11+ and WIS 11+ (to cover both the running/jumping/climbing trees/shooting arrows Legolas thing and the "what do your elf-eyes see" thing), and because of the extra requirement, the elf actually has a unique racial trait: elves are psychically sensitive to magic, so when they enter an area that's filled with magic or evil, they'll feel it (kind of a limited, DM-arbitrary [I]detect evil / detect magic[/I] built into the character). This is a blessing and a curse, since powerful evil will make most elves nauseous (disadvantage on checks while in the area). (And now that I think about it, what if a high concentration of magic in an area makes an elf [I]intoxicated[/I]?) No darkvision, no low-light vision, no sensing secret doors, no sleep immunity, no speaka wit de badgers and moles, no fiddly little bonuses on anything. Mainly because those abilities are all either stupid or a pain in my ass when I DM a dungeon. I expect that when I implement this rule, I will see many human PCs at my table, a good number of dwarf and halfling PCs, and a respectably smallish number of elf PCs. Perfection itself. Another house rule I can tell I'm going to need to implement: multiply the XP needed to level tenfold, and award 1 XP per 1 SP of treasure recovered in addition to XP for monsters as normal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top