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<blockquote data-quote="Dausuul" data-source="post: 6317821" data-attributes="member: 58197"><p>Waaaaaaaaaaaay back in the day, there were special hats* that certain players wore. The Caller's job was to inform the DM what the party was doing, so the DM didn't have to listen to half a dozen players yelling at once. The Mapper was just that--the player who listened to the DM's description and drew a map of the dungeon as the party explored.</p><p></p><p>A Caller made it a lot easier to handle a larger table; you don't need one when you've got 3-4 players, but when you're trying to manage 8-9, it gets really chaotic without somebody to ride herd on them (other than the DM, who's got plenty to do already). Obviously, you only need a Mapper if you're doing a traditional dungeon crawl where an accurate map is important.</p><p></p><p>[SIZE=-2]*Not literal physical hats. At least, not at most tables.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6317821, member: 58197"] Waaaaaaaaaaaay back in the day, there were special hats* that certain players wore. The Caller's job was to inform the DM what the party was doing, so the DM didn't have to listen to half a dozen players yelling at once. The Mapper was just that--the player who listened to the DM's description and drew a map of the dungeon as the party explored. A Caller made it a lot easier to handle a larger table; you don't need one when you've got 3-4 players, but when you're trying to manage 8-9, it gets really chaotic without somebody to ride herd on them (other than the DM, who's got plenty to do already). Obviously, you only need a Mapper if you're doing a traditional dungeon crawl where an accurate map is important. [SIZE=-2]*Not literal physical hats. At least, not at most tables.[/SIZE] [/QUOTE]
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