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Starter Set Character Sheet Revealed!
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<blockquote data-quote="Tony Semana" data-source="post: 6317829" data-attributes="member: 6763088"><p>When the argument of 'multiple short rests in a row' came up early in the thread I expected an quick quote of the short rest definition from the playtest rules (pg 23 - How to Play). Instead it took 299 posts (30 pages) before someone actually did, and was ignored by subsequent responses. So I think it's worth reposting jbear:</p><p></p><p></p><p></p><p>For questions about what delineates one short rest from another. Well, There are 3 'pillars' of the game; exploration, combat, and interaction. If you haven't done any of those between rests then you haven't stopped resting.</p><p></p><p>As for the short-rest-second-wind-short-rest-second-wind idea, Second Wind's description specifically cites it's use as a <em>bonus action</em> which, as per one of Mearl's or Rodney's articles, is a specific key-word onto actions (like the rogue's cunning action or two-weapon fighting's second attack) to avoid stacking actions. If you apply that to the reading of Second Wind's description, then it can only be done while in combat.</p><p></p><p>On to the actual topic: I really like the character sheet for a lot of the reasons already cited. I also like that the first page has all the information the players and the DM (if they hold a copy of character sheets) need to play through all 3 of the pillars. Combat stats (obviously), the skills and ideals, bonds and flaws for exploration and interaction.</p></blockquote><p></p>
[QUOTE="Tony Semana, post: 6317829, member: 6763088"] When the argument of 'multiple short rests in a row' came up early in the thread I expected an quick quote of the short rest definition from the playtest rules (pg 23 - How to Play). Instead it took 299 posts (30 pages) before someone actually did, and was ignored by subsequent responses. So I think it's worth reposting jbear: For questions about what delineates one short rest from another. Well, There are 3 'pillars' of the game; exploration, combat, and interaction. If you haven't done any of those between rests then you haven't stopped resting. As for the short-rest-second-wind-short-rest-second-wind idea, Second Wind's description specifically cites it's use as a [I]bonus action[/I] which, as per one of Mearl's or Rodney's articles, is a specific key-word onto actions (like the rogue's cunning action or two-weapon fighting's second attack) to avoid stacking actions. If you apply that to the reading of Second Wind's description, then it can only be done while in combat. On to the actual topic: I really like the character sheet for a lot of the reasons already cited. I also like that the first page has all the information the players and the DM (if they hold a copy of character sheets) need to play through all 3 of the pillars. Combat stats (obviously), the skills and ideals, bonds and flaws for exploration and interaction. [/QUOTE]
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