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<blockquote data-quote="Neonchameleon" data-source="post: 6317837" data-attributes="member: 87792"><p>Can I ask when you started playing? Because Gygax was <em>extremely</em> clear in the 1E DMG that hit points were in no sense physical meat. And hit points do not, and have never reflected actual serious wounds in terms of their recovery times; it takes as long to recover from a real world marathon as it does someone in AD&D with no magical healing at all to recover from 1hp in a worst case scenario. The damage inflicted by hit points has <em>always</em> been cinematic which is why it's never inflicted any actual penalties or imposed a substantial recovery time (unlike most RPGs from the late 70s, 80s, and 90s.</p><p></p><p></p><p></p><p>You think you can treat the 3E and 4E crowds as the same thing? Haven't you been reading this board?</p><p></p><p>Something acceptable to OSR fans would pick up a <em>lot</em> of 4E fans. Not necessarily as a primary game - there's a clash in tones. But one of the key points about 4E is that it's focussed game design that does what it does <em>really</em> well. OSR games may be focussed on something different but you can't doubt the focus - and we already have 4E. In fact the most common request from 4E fans if there were to be a 4E v2 is to get rid of the feats.</p><p></p><p></p><p></p><p>"A lot more D&D fans". Frankly, the OSR is tiny. Most other RPG companies would be happy with those numbers - but it's a tiny fraction of D&D fans. Consistently less than 5% of all D&D discussion online is OSR (currently <2% according to the Hot Games tab) - and a lot of old school fans are happy with the games they have. 13th Age on its own gets more discussion. And the OSR was born on blogs and message boards (while most players of pre-3E D&D haven't consistently paid money for their RPGs in a decade and a half).</p><p></p><p>As for your comments about the character sheet on your blog, I believe there's a lot of nostalgia there. I'd call the D&D Next sheet simpler than one with five separate saving throws, descending armour class, and either THAC0 or a lookup table. And probably a Bend Bars chance. I'd also for that matter call it significantly simpler than the 3.0, 3.5, 4E, or Pathfinder character sheets.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6317837, member: 87792"] Can I ask when you started playing? Because Gygax was [I]extremely[/I] clear in the 1E DMG that hit points were in no sense physical meat. And hit points do not, and have never reflected actual serious wounds in terms of their recovery times; it takes as long to recover from a real world marathon as it does someone in AD&D with no magical healing at all to recover from 1hp in a worst case scenario. The damage inflicted by hit points has [I]always[/I] been cinematic which is why it's never inflicted any actual penalties or imposed a substantial recovery time (unlike most RPGs from the late 70s, 80s, and 90s. You think you can treat the 3E and 4E crowds as the same thing? Haven't you been reading this board? Something acceptable to OSR fans would pick up a [I]lot[/I] of 4E fans. Not necessarily as a primary game - there's a clash in tones. But one of the key points about 4E is that it's focussed game design that does what it does [I]really[/I] well. OSR games may be focussed on something different but you can't doubt the focus - and we already have 4E. In fact the most common request from 4E fans if there were to be a 4E v2 is to get rid of the feats. "A lot more D&D fans". Frankly, the OSR is tiny. Most other RPG companies would be happy with those numbers - but it's a tiny fraction of D&D fans. Consistently less than 5% of all D&D discussion online is OSR (currently <2% according to the Hot Games tab) - and a lot of old school fans are happy with the games they have. 13th Age on its own gets more discussion. And the OSR was born on blogs and message boards (while most players of pre-3E D&D haven't consistently paid money for their RPGs in a decade and a half). As for your comments about the character sheet on your blog, I believe there's a lot of nostalgia there. I'd call the D&D Next sheet simpler than one with five separate saving throws, descending armour class, and either THAC0 or a lookup table. And probably a Bend Bars chance. I'd also for that matter call it significantly simpler than the 3.0, 3.5, 4E, or Pathfinder character sheets. [/QUOTE]
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