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<blockquote data-quote="Tony Semana" data-source="post: 6317848" data-attributes="member: 6763088"><p>Really? I'm surprised by that as I don't see any far stretches in what I pointed out. Also, I didn't realize rules lawyering came in levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But oh well, I think it's rules-reading-and-understanding at the most basic level. </p><p></p><p></p><p></p><p>(pg 8 - How to Play) Exploration</p><p>Whether you enter an ancient tomb, slip through the back alleys of Waterdeep, or hack a fresh trail through the thick jungles of the Isle of Dread, much of a D&D adventure revolves around exploration. Part of the fun in the game is uncovering the secrets, monsters, and treasures that the DM has placed throughout the campaign world. You never know what might lurk around the corner. </p><p></p><p>(pg12 - How to Play) Interaction:</p><p>Exploring dungeons, overcoming obstacles, and slaying monsters are key parts of most D&D adventures, but no less important are the interactions that adventurers have with other people, monsters, and even things in the world.</p><p></p><p>If a group can't extrapolate a common-sense understanding of what counts as exploration and interaction from these and the accompanying text under their large headings, then.. yes, I hope they're better defined post playtest.</p></blockquote><p></p>
[QUOTE="Tony Semana, post: 6317848, member: 6763088"] Really? I'm surprised by that as I don't see any far stretches in what I pointed out. Also, I didn't realize rules lawyering came in levels. :) But oh well, I think it's rules-reading-and-understanding at the most basic level. (pg 8 - How to Play) Exploration Whether you enter an ancient tomb, slip through the back alleys of Waterdeep, or hack a fresh trail through the thick jungles of the Isle of Dread, much of a D&D adventure revolves around exploration. Part of the fun in the game is uncovering the secrets, monsters, and treasures that the DM has placed throughout the campaign world. You never know what might lurk around the corner. (pg12 - How to Play) Interaction: Exploring dungeons, overcoming obstacles, and slaying monsters are key parts of most D&D adventures, but no less important are the interactions that adventurers have with other people, monsters, and even things in the world. If a group can't extrapolate a common-sense understanding of what counts as exploration and interaction from these and the accompanying text under their large headings, then.. yes, I hope they're better defined post playtest. [/QUOTE]
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