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<blockquote data-quote="Remathilis" data-source="post: 6317918" data-attributes="member: 7635"><p>So I cranked out the math on our Eldrich Knight Action Surged Double Fireball by comparing him to two other 7th level characters (a pure fighter, a pure mage). The Multi-class was the 2/5 split talked about to get 3rd level spells; he actually ISN'T an Eldrich Knight because fighters don't get their subclass until 3rd level. Then, I did the "go nova" route of using their best abilities in one round, and calculated average damage but no mitigation (aka hit everytime, opponent failed saves). Additionally, they have no magic items but proper weapons/focus. </p><p></p><p>CAVEAT: This is all using the 10/13 Playtest docs. Final product may differ. </p><p></p><p>Jake – Human Fighter (warrior) 7</p><p>Str: 20 (15+1 human +2 fourth level bump +2 6th level bump, max Str)</p><p>Attack: Greatsword +8/+8, 2d6+5, 18-20 Critical</p><p>Action Surge + Extra Attack (four hits) 8d6+20 = 48 damage (barring crits!) or 12 per hit .</p><p>Resources spent: Action Surge</p><p> </p><p>Jackie – Human Wizard (evoker) 7</p><p>Int:18 (15 +1 human +2 4th level bump)</p><p>Spells per day: 4, 3, 3, 1 </p><p>Spells Prepped: 8</p><p>Blight 8d8 (con ½ DC: 15) for 36 average damage.</p><p>Resources spent: one level 4 spell slot.</p><p> </p><p>Jim – Human Fighter 2/Wizard (evoker) 5</p><p>Str: 15, Int: 18 (15 +1 human +2 4th level bump)</p><p>Attack: Greatsword +5, 2d6+2</p><p>Spells per day: 4, 3, 2</p><p> Spells Prepped: 6</p><p>Action-Surged Fireball/Fireball 6d6/6d6 (dex ½C 15) for average 42 damage (21 per fireball).</p><p>Resources spent: Action Surge, two level 3 spell slots. </p><p></p><p>---</p><p></p><p>So yeah, our multi-class surge monster did six less damage than our greatsword welding fighter. He did do more than our single classed mage, but our multi-classes surge mage wasted his action surge + TWO of his highest spell slots to get 6 more points of damage out of a round. Additionally, he has less spells prepped and 2 less slots per day for it. </p><p></p><p>So I'm not worried about multi-classes EKs.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6317918, member: 7635"] So I cranked out the math on our Eldrich Knight Action Surged Double Fireball by comparing him to two other 7th level characters (a pure fighter, a pure mage). The Multi-class was the 2/5 split talked about to get 3rd level spells; he actually ISN'T an Eldrich Knight because fighters don't get their subclass until 3rd level. Then, I did the "go nova" route of using their best abilities in one round, and calculated average damage but no mitigation (aka hit everytime, opponent failed saves). Additionally, they have no magic items but proper weapons/focus. CAVEAT: This is all using the 10/13 Playtest docs. Final product may differ. Jake – Human Fighter (warrior) 7 Str: 20 (15+1 human +2 fourth level bump +2 6th level bump, max Str) Attack: Greatsword +8/+8, 2d6+5, 18-20 Critical Action Surge + Extra Attack (four hits) 8d6+20 = 48 damage (barring crits!) or 12 per hit . Resources spent: Action Surge Jackie – Human Wizard (evoker) 7 Int:18 (15 +1 human +2 4th level bump) Spells per day: 4, 3, 3, 1 Spells Prepped: 8 Blight 8d8 (con ½ DC: 15) for 36 average damage. Resources spent: one level 4 spell slot. Jim – Human Fighter 2/Wizard (evoker) 5 Str: 15, Int: 18 (15 +1 human +2 4th level bump) Attack: Greatsword +5, 2d6+2 Spells per day: 4, 3, 2 Spells Prepped: 6 Action-Surged Fireball/Fireball 6d6/6d6 (dex ½C 15) for average 42 damage (21 per fireball). Resources spent: Action Surge, two level 3 spell slots. --- So yeah, our multi-class surge monster did six less damage than our greatsword welding fighter. He did do more than our single classed mage, but our multi-classes surge mage wasted his action surge + TWO of his highest spell slots to get 6 more points of damage out of a round. Additionally, he has less spells prepped and 2 less slots per day for it. So I'm not worried about multi-classes EKs. [/QUOTE]
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