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<blockquote data-quote="The Crimson Binome" data-source="post: 6317946" data-attributes="member: 6775031"><p>Around 2000 or so? It was about a year before the 3.0 books were released, I remember. I mostly played 2E for the first few years, though. Maybe things changed between 1E and 2E, but everything I'd ever seen indicated that hit points were at least <em>partially</em> meat. He went as far as to say that a level 1 character is <em>mostly</em> meat, and characters with more hit points mostly added them in the form of luck/skill/magic/whatever.</p><p></p><p>And since everything that <em>could</em> <em>possibly</em> deal damage was something that was obviously capable of inflicting physical wounds, the proportional wound model was immediately intuitive. Luck/skill/whatever is what allows a fighter with 100 hit points to suffer no worse from a 10hp wound than a 10hp fighter would suffer from a 1hp wound.</p><p></p><p>It's always been a high fantasy world where people quickly recover from any wound that wasn't fatal, because it would be super annoying if they used realistic recovery times. That isn't <em>necessarily</em> to say that nobody ever got hurt. It only says that, <em>whatever</em> the physical damage, we don't want to model that in terms of wound penalties and extended convalescence. The rules for 2E stated that all hit points would be healed after four weeks of bed rest, which honestly seems reasonably in-genre for how long Conan might spend to recover after being beaten to near-death.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6317946, member: 6775031"] Around 2000 or so? It was about a year before the 3.0 books were released, I remember. I mostly played 2E for the first few years, though. Maybe things changed between 1E and 2E, but everything I'd ever seen indicated that hit points were at least [I]partially[/I] meat. He went as far as to say that a level 1 character is [I]mostly[/I] meat, and characters with more hit points mostly added them in the form of luck/skill/magic/whatever. And since everything that [I]could[/I] [I]possibly[/I] deal damage was something that was obviously capable of inflicting physical wounds, the proportional wound model was immediately intuitive. Luck/skill/whatever is what allows a fighter with 100 hit points to suffer no worse from a 10hp wound than a 10hp fighter would suffer from a 1hp wound. It's always been a high fantasy world where people quickly recover from any wound that wasn't fatal, because it would be super annoying if they used realistic recovery times. That isn't [I]necessarily[/I] to say that nobody ever got hurt. It only says that, [I]whatever[/I] the physical damage, we don't want to model that in terms of wound penalties and extended convalescence. The rules for 2E stated that all hit points would be healed after four weeks of bed rest, which honestly seems reasonably in-genre for how long Conan might spend to recover after being beaten to near-death. [/QUOTE]
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