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<blockquote data-quote="lkj" data-source="post: 6318027" data-attributes="member: 18646"><p>For what it's worth, my impression from the very beginning of this process was that they would be trying to pull the best elements of every edition into the game. They would then provide options for you to tweak it to match your playstyle (old school or otherwise). I certainly never got the impression that the game would completely reject 4e or any other edition for that matter, whether the basic or standard game or whatever. Ironically, I seem to recall a lot of discussion around here about how they had completely rejected everything 4e in the design. I disagreed at the time. Much as I'd disagree that it will now be 'rife with 4e-isms'. </p><p></p><p>But probably such discussions are academic beyond entertainment value. I've noticed that 'what 4e is' or 'what defines and old school game' elicits strong but very, very differing opinions. To me, the best part of 4e are the mechanical underpinnings. To others it seems that it is being able to have AEDU. For others, it's the warlord, etc. If not being able to exactly reproduce a warlord is a dealbreaker or if having any sign of a 4e mechanic in the game is a dealbreaker, then more power to you. I'm hoping that through feedback and playtesting, the WotC folk have found what they consider their best sweet spot (and probably recognize that there will be folk for whom it won't work). For the sake of the game, I hope they nailed it. And anyway, I'm pretty happy with the vast majority of their moves so far. </p><p></p><p>Pretty excited about it actually.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 6318027, member: 18646"] For what it's worth, my impression from the very beginning of this process was that they would be trying to pull the best elements of every edition into the game. They would then provide options for you to tweak it to match your playstyle (old school or otherwise). I certainly never got the impression that the game would completely reject 4e or any other edition for that matter, whether the basic or standard game or whatever. Ironically, I seem to recall a lot of discussion around here about how they had completely rejected everything 4e in the design. I disagreed at the time. Much as I'd disagree that it will now be 'rife with 4e-isms'. But probably such discussions are academic beyond entertainment value. I've noticed that 'what 4e is' or 'what defines and old school game' elicits strong but very, very differing opinions. To me, the best part of 4e are the mechanical underpinnings. To others it seems that it is being able to have AEDU. For others, it's the warlord, etc. If not being able to exactly reproduce a warlord is a dealbreaker or if having any sign of a 4e mechanic in the game is a dealbreaker, then more power to you. I'm hoping that through feedback and playtesting, the WotC folk have found what they consider their best sweet spot (and probably recognize that there will be folk for whom it won't work). For the sake of the game, I hope they nailed it. And anyway, I'm pretty happy with the vast majority of their moves so far. Pretty excited about it actually. AD [/QUOTE]
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