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<blockquote data-quote="sidonunspa" data-source="post: 6318055" data-attributes="member: 4360"><p>Except that's not how it works with most game maters... you may be an exception, but most are not...</p><p></p><p>you look at everything a fighter can do in 1e, and you see.. well.. attacking.. they later included rules for disarming in unearthed arcana.. but there is not much on your character sheet...</p><p></p><p>you get a "by the book" GM and you quickly have a "why bother" scenario. </p><p></p><p>My current GM is one of those GMs..... I'm playing a Cleric/Magic-User because of the way he GMs.... the fighters just roll their attacks and deal damage... now I have seen the players attempt what you outline above; but it never ends well.. Ex, the Drow Fighter didn't want to kill two attackers so he wanted to slash at their hands and ask them to yield... GM had him roll damage after which the GM informed him that he rolled to high on damage and killed them both...</p><p></p><p>Now I always load 2 speak with dead spells.... always... </p><p></p><p>Some GMs (you, for example) seem to encourage out of the box thinking and hand out bonus... heck when I run even even hand wave and grant "instant success/kills" when acts are well thought out or damn cool (foe example: sneaking up behind a guard, roll a successful attack without Advantage.. I''l just say you dropped them.. no need to roll damage)</p><p></p><p>but that's not the vast majority of GMs.. sadly</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 6318055, member: 4360"] Except that's not how it works with most game maters... you may be an exception, but most are not... you look at everything a fighter can do in 1e, and you see.. well.. attacking.. they later included rules for disarming in unearthed arcana.. but there is not much on your character sheet... you get a "by the book" GM and you quickly have a "why bother" scenario. My current GM is one of those GMs..... I'm playing a Cleric/Magic-User because of the way he GMs.... the fighters just roll their attacks and deal damage... now I have seen the players attempt what you outline above; but it never ends well.. Ex, the Drow Fighter didn't want to kill two attackers so he wanted to slash at their hands and ask them to yield... GM had him roll damage after which the GM informed him that he rolled to high on damage and killed them both... Now I always load 2 speak with dead spells.... always... Some GMs (you, for example) seem to encourage out of the box thinking and hand out bonus... heck when I run even even hand wave and grant "instant success/kills" when acts are well thought out or damn cool (foe example: sneaking up behind a guard, roll a successful attack without Advantage.. I''l just say you dropped them.. no need to roll damage) but that's not the vast majority of GMs.. sadly [/QUOTE]
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