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<blockquote data-quote="jbear" data-source="post: 6318074" data-attributes="member: 75065"><p>A two hour rest would not be interrupted half way through; the party would have successfully rested for an hour. Abilities restored. There is no point resting any longer because the length of the short rest is not an hour. It is an hour or more. So why would you sit around for any longer? You wouldn't, you move on.</p><p></p><p>So no, you can't just ignore this because it DOES address the problem raised by many people and is being roundly ignored when it ends MUCH of their arguments. Multiple short rests = not possible. Full stop.</p><p></p><p>If the rest has come to an end then the fighter can use his ability again. If he gets through the next fight unscathed all power to him ... he is on fire. Adrenaline from his slaughtering frenzing restoring his ability to push on through his/her fatigue and ignore the minor wounds suffered. </p><p></p><p>But what are the chances of getting through a battle unscathed? Don't know haven't played personally. But I doubt that this will happen regularly enough to warrant an issue. Like I said again, seems like much ado about nothing.</p><p></p><p>And in any case, I don't know how other people run their games, but certainly in my games players do not just get to rest in the middle of an adventure willy nilly for an hour. Something like that is not easy, it has to be earned... so these abilities are not like encounter powers from where I am standing.</p></blockquote><p></p>
[QUOTE="jbear, post: 6318074, member: 75065"] A two hour rest would not be interrupted half way through; the party would have successfully rested for an hour. Abilities restored. There is no point resting any longer because the length of the short rest is not an hour. It is an hour or more. So why would you sit around for any longer? You wouldn't, you move on. So no, you can't just ignore this because it DOES address the problem raised by many people and is being roundly ignored when it ends MUCH of their arguments. Multiple short rests = not possible. Full stop. If the rest has come to an end then the fighter can use his ability again. If he gets through the next fight unscathed all power to him ... he is on fire. Adrenaline from his slaughtering frenzing restoring his ability to push on through his/her fatigue and ignore the minor wounds suffered. But what are the chances of getting through a battle unscathed? Don't know haven't played personally. But I doubt that this will happen regularly enough to warrant an issue. Like I said again, seems like much ado about nothing. And in any case, I don't know how other people run their games, but certainly in my games players do not just get to rest in the middle of an adventure willy nilly for an hour. Something like that is not easy, it has to be earned... so these abilities are not like encounter powers from where I am standing. [/QUOTE]
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