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<blockquote data-quote="jbear" data-source="post: 6318105" data-attributes="member: 75065"><p>It's as silly as you make it. </p><p></p><p>People were saying they could rest for three hours to pop second wind 3 times and get free healing. You can't. This was ignored. People were wrong. This is what I commented upon. </p><p></p><p>As you say, we don't know the rules, I less than a lot of people as I did not actually get to play during the playtests, but only read through the rules briefly at the beginning. I also commented on that fact. We don't know the rules, yet people are getting all mighty worked up abut the broken-ness of the game. I think they should calm down and wait until the picture is clear and there is actually something to discuss. So in this we are in agreement. </p><p></p><p>In the situation you describe, yes Second Wind becomes more effective if you fight again. Does this make sense? Is it a good rule? I don't know. It depends on how you want to understand HPs. It depends on how you want to run your game. </p><p></p><p>My players would have earned the right to rest. Doing so would not be a given, or something easy to achieve. If they get through the next fight unscathed as well, that is also something they will have earned. Nothing they come across will be easy, that's not how I DM. So if the fighter got through the next fight unharmed ... well then let him use it again and heal up more. </p><p></p><p>a) He risked going into that fight while not at maximum HPs: Kudos; that means he was potentially much easier to kill (a high risk indeed against a deadly DM)</p><p>b) The party were clever enough to avoid getting their front line guy through the entire combat without a scratch? Kudos (not easy against a deadly DM)</p><p>c) They managed to find a way AGAIN to rest for ANOTHER HOUR afterwards? (not easy against a deadly DM)</p><p></p><p>Jeez, after all that awesomeness, even I would be PUMPED up on Adrenaline! No cleric, do not heal me. I am invincible! Not even this evil rat-DM can harm me!!</p><p></p><p>Your situation seems very marginal, and certainly not one that I can imagine occurring frquently enough to warrant being an issue in a game I ran (if I were to ever run 5e in the first place).</p></blockquote><p></p>
[QUOTE="jbear, post: 6318105, member: 75065"] It's as silly as you make it. People were saying they could rest for three hours to pop second wind 3 times and get free healing. You can't. This was ignored. People were wrong. This is what I commented upon. As you say, we don't know the rules, I less than a lot of people as I did not actually get to play during the playtests, but only read through the rules briefly at the beginning. I also commented on that fact. We don't know the rules, yet people are getting all mighty worked up abut the broken-ness of the game. I think they should calm down and wait until the picture is clear and there is actually something to discuss. So in this we are in agreement. In the situation you describe, yes Second Wind becomes more effective if you fight again. Does this make sense? Is it a good rule? I don't know. It depends on how you want to understand HPs. It depends on how you want to run your game. My players would have earned the right to rest. Doing so would not be a given, or something easy to achieve. If they get through the next fight unscathed as well, that is also something they will have earned. Nothing they come across will be easy, that's not how I DM. So if the fighter got through the next fight unharmed ... well then let him use it again and heal up more. a) He risked going into that fight while not at maximum HPs: Kudos; that means he was potentially much easier to kill (a high risk indeed against a deadly DM) b) The party were clever enough to avoid getting their front line guy through the entire combat without a scratch? Kudos (not easy against a deadly DM) c) They managed to find a way AGAIN to rest for ANOTHER HOUR afterwards? (not easy against a deadly DM) Jeez, after all that awesomeness, even I would be PUMPED up on Adrenaline! No cleric, do not heal me. I am invincible! Not even this evil rat-DM can harm me!! Your situation seems very marginal, and certainly not one that I can imagine occurring frquently enough to warrant being an issue in a game I ran (if I were to ever run 5e in the first place). [/QUOTE]
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