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<blockquote data-quote="MartyW" data-source="post: 6318216" data-attributes="member: 6776795"><p><strong>A couple observations...</strong></p><p></p><p>1) You all are arguing over rules that you <strong>THINK</strong> you understand based upon inferences and assumptions on a pre-generated character sheet in a Starter Set.</p><p></p><p> This is ridiculous because, as an example, no one actually knows if you can use Second Wind an unlimited number of times in a day. The answer is actually <strong>PROBABLY NOT </strong>since the same mechanic is used in 4e and is limited to the number of healing surges a PC has. It is highly probably that 5e will also limit the number of Second Winds per day (such as through Hit Dice healing mechanics that appeared in some of the play test packets). So to argue<em> "this rule is broken" </em>is stupid and pontless because <strong>you don't actually know the rule yet</strong>.</p><p></p><p>2) D&D is a game, not a simulation. The rules are <strong>not modeling reality. </strong>Why does a PC not suffer broken bones or permanent injury from combat? <strong>Because it's a game, not a simulation. </strong>Might as well ask why a dog in Monopoly has to rent a hotel room on Park Place. The rules lawyers here would seem to argue that he's a dog and would not need to rent a room (or be able to communicate with the front desk, for that matter). That is how ridiculous this thread has gotten. </p><p></p><p>If you want a game that simulates gory combat, hit locations, death by a single sword or gun shot wound and permanent injury... <strong>D</strong><strong><strong>on't </strong>play D&D, because it's not a simulation.</strong></p><p><strong></strong></p><p><strong></strong>By the way, a Dragon as depicted in D&D would never get off the ground because the wing size to weight ratio is mathematically impossible... So why do we accept this? <strong>Because D&D is a game, not a simulation.</strong></p></blockquote><p></p>
[QUOTE="MartyW, post: 6318216, member: 6776795"] [b]A couple observations...[/b] 1) You all are arguing over rules that you [B]THINK[/B] you understand based upon inferences and assumptions on a pre-generated character sheet in a Starter Set. This is ridiculous because, as an example, no one actually knows if you can use Second Wind an unlimited number of times in a day. The answer is actually [B]PROBABLY NOT [/B]since the same mechanic is used in 4e and is limited to the number of healing surges a PC has. It is highly probably that 5e will also limit the number of Second Winds per day (such as through Hit Dice healing mechanics that appeared in some of the play test packets). So to argue[I] "this rule is broken" [/I]is stupid and pontless because [B]you don't actually know the rule yet[/B]. 2) D&D is a game, not a simulation. The rules are [B]not modeling reality. [/B]Why does a PC not suffer broken bones or permanent injury from combat? [B]Because it's a game, not a simulation. [/B]Might as well ask why a dog in Monopoly has to rent a hotel room on Park Place. The rules lawyers here would seem to argue that he's a dog and would not need to rent a room (or be able to communicate with the front desk, for that matter). That is how ridiculous this thread has gotten. If you want a game that simulates gory combat, hit locations, death by a single sword or gun shot wound and permanent injury... [B]D[/B][B][B]on't [/B]play D&D, because it's not a simulation. [/B]By the way, a Dragon as depicted in D&D would never get off the ground because the wing size to weight ratio is mathematically impossible... So why do we accept this? [B]Because D&D is a game, not a simulation.[/B] [/QUOTE]
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