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<blockquote data-quote="Sword of Spirit" data-source="post: 6318244" data-attributes="member: 6677017"><p>I think that's a perfectly valid approach. There are two reasons it's not something that would work for my style. The first is that a fighter could have 20 hp, then get into a battle, and come out of that battle with 30 hp, and then after the next battle have 40 hp, etc, until he reaches max hp. My verisimilitude has an issue with that. The second is a gamist concern (not my primary focus, but occasionally it crops up). If the only control on how often it can be used is that you have to have a real fight, two PCs could start a battle with each other (or find other ways to pick fights and get the initiative rolling) for the express intent of kicking on the Second Wind. Obviously no one wants that, but if the mechanic is there, it is a primarily narrativist approach to not do what the mechanic encourages the gamist to do, and where the heck is my simulationism now? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Thanks for the reply. I'm not really concerned about people playing D&D differently, but I am concerned about people dismissing other people's concerns through lack of understanding. (Which you are not doing, so thank you.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6318244, member: 6677017"] I think that's a perfectly valid approach. There are two reasons it's not something that would work for my style. The first is that a fighter could have 20 hp, then get into a battle, and come out of that battle with 30 hp, and then after the next battle have 40 hp, etc, until he reaches max hp. My verisimilitude has an issue with that. The second is a gamist concern (not my primary focus, but occasionally it crops up). If the only control on how often it can be used is that you have to have a real fight, two PCs could start a battle with each other (or find other ways to pick fights and get the initiative rolling) for the express intent of kicking on the Second Wind. Obviously no one wants that, but if the mechanic is there, it is a primarily narrativist approach to not do what the mechanic encourages the gamist to do, and where the heck is my simulationism now? :D Thanks for the reply. I'm not really concerned about people playing D&D differently, but I am concerned about people dismissing other people's concerns through lack of understanding. (Which you are not doing, so thank you.) [/QUOTE]
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