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<blockquote data-quote="The Crimson Binome" data-source="post: 6318252" data-attributes="member: 6775031"><p>The psionic powers that cause hp damage in AD&D are things that <em>physically set you on fire</em>, or <em>disintegrate</em> you. Damage just isn't a thing that comes from psionic powers in AD&D, at least from what I've seen. (I can't speak for illusions, because damaging illusions never came up in the games I played.)</p><p></p><p>Fantasy heroes aren't impeded by broken limbs, at least in the short term. Nobody's ever <em>failed</em> to save the day because of a pre-existing wound. Granted the semi-fast healing is a concession to game playability rather than verisimilitude (or even genre consistency), and this is normally a level of abstraction - on par with using Disadvantage to model a disarm maneuver - that would make me uncomfortable. On the other hand, all of the alternatives are worse. </p><p></p><p>I'm happy with rules for my fantasy games that don't include anyone living through their severed limbs and completely destroyed eyes. I'm happy with a called shot to the face (or whatever ad hoc situation is causing this blindness) merely resulting in temporary blindness that heals after a week or two.</p><p></p><p>That's pretty much the definition of inconsistent, from an in-game perspective. You have different things happening within the game world, without any in-game explanation for why it happens.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6318252, member: 6775031"] The psionic powers that cause hp damage in AD&D are things that [I]physically set you on fire[/I], or [I]disintegrate[/I] you. Damage just isn't a thing that comes from psionic powers in AD&D, at least from what I've seen. (I can't speak for illusions, because damaging illusions never came up in the games I played.) Fantasy heroes aren't impeded by broken limbs, at least in the short term. Nobody's ever [I]failed[/I] to save the day because of a pre-existing wound. Granted the semi-fast healing is a concession to game playability rather than verisimilitude (or even genre consistency), and this is normally a level of abstraction - on par with using Disadvantage to model a disarm maneuver - that would make me uncomfortable. On the other hand, all of the alternatives are worse. I'm happy with rules for my fantasy games that don't include anyone living through their severed limbs and completely destroyed eyes. I'm happy with a called shot to the face (or whatever ad hoc situation is causing this blindness) merely resulting in temporary blindness that heals after a week or two. That's pretty much the definition of inconsistent, from an in-game perspective. You have different things happening within the game world, without any in-game explanation for why it happens. [/QUOTE]
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