Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6318362" data-attributes="member: 22779"><p>Well, considering the only thing that actually exists in the real world that exists in the game, is humans (and some of the animals I suppose), how in the world can you claim any sort of simulation? The sim has to be based on something doesn't it? You're perfectly fine with all sorts of completely arbitrary decision points made in the name of game play - the reason harpies have that many HP is because they are meant to be a threat to an X level party, not because of any sort of in world reason - but, apparently that makes for a consistent world?</p><p></p><p>How is that consistent? In what way does a completely arbitrary set of decisions with absolutely no backing in the game world or even remote nods to things like physics or biology result in consistency?</p><p></p><p>The whole point of simulation is you can answer the why questions. That's the reason you use sim based play. If you cannot actually tell me why a harpy is tougher than an orc or even a large giant like an Ogre, then how can you claim any consistency? Ogres have more HP than orcs because ogres are bigger than orcs. That makes sense. Bigger things have more HP. Ok, consistent. But, it's not actually true. Things that are much smaller also have more HP - a harpy is tougher than an ogre. </p><p></p><p>You can find all sorts of inconsistencies in D&D. That's because D&D has never actually been a sim game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6318362, member: 22779"] Well, considering the only thing that actually exists in the real world that exists in the game, is humans (and some of the animals I suppose), how in the world can you claim any sort of simulation? The sim has to be based on something doesn't it? You're perfectly fine with all sorts of completely arbitrary decision points made in the name of game play - the reason harpies have that many HP is because they are meant to be a threat to an X level party, not because of any sort of in world reason - but, apparently that makes for a consistent world? How is that consistent? In what way does a completely arbitrary set of decisions with absolutely no backing in the game world or even remote nods to things like physics or biology result in consistency? The whole point of simulation is you can answer the why questions. That's the reason you use sim based play. If you cannot actually tell me why a harpy is tougher than an orc or even a large giant like an Ogre, then how can you claim any consistency? Ogres have more HP than orcs because ogres are bigger than orcs. That makes sense. Bigger things have more HP. Ok, consistent. But, it's not actually true. Things that are much smaller also have more HP - a harpy is tougher than an ogre. You can find all sorts of inconsistencies in D&D. That's because D&D has never actually been a sim game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starter Set Character Sheet Revealed!
Top