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<blockquote data-quote="Hussar" data-source="post: 6318965" data-attributes="member: 22779"><p>Then why do elephants have more HP than ogres? What combat experience did an elephant, or a whale for that matter, get into? </p><p></p><p>So, you're saying that HD are consistent because, somehow, a harpy gets into more combat by the time it becomes an adult than an ogre? After all, that's how HD are gained aren't they? For me, it seems pretty inconsistent that a 700 pound ogre has less HD than a 150 pound harpy. And somehow, a brown bear, which isn't exactly getting into fights all that often, has almost twice the HP and almost the same HD as the harpy and almost twice that of the ogre.</p><p></p><p>Again, what consistency is there here? HD are a purely gamist mechanic. The reason a harpy has that many HD is to make it a viable threat for a 4th level party. The reason an troll has that many HD is because you need a giant between ogre and hill giant. It has absolutely nothing to do with simulating anything. It's pure gamism. Everything is built that way because it fits within the game. There is no reason for an ogre to have less HP than a troll. They're about the same size, they're both Large Giants, so why does the troll have two more HD and twice as many HP?</p><p></p><p>Funnily enough, you've got a nice straight line progression - Ogre 29 HP 4 HD, Troll 63 HP 6 HD, Hill Giant 12 HD 102 HP. Ogres are 9 to 10 feet tall and 650 pounds, Trolls are 9 to 10 feet tall and 500 pounds and Hill giants are 9-10 feet tall and 1100 pounds.</p><p></p><p>There's no consistency there. The lighter creature has more HP. You cannot argue combat experience here, they're all about the same. The one that's twice as heavy has 5 TIMES more HP and three times more HD. There's absolutely no consistency here. There's no "unknown variables" to account for this. It's pure, 100% gamism. Trolls are that big because you need a critter at that CR. Ogres are the right size for a CR 3 monster. </p><p></p><p>Simulations have to actually simulate SOMETHING. There's nothing simulated here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6318965, member: 22779"] Then why do elephants have more HP than ogres? What combat experience did an elephant, or a whale for that matter, get into? So, you're saying that HD are consistent because, somehow, a harpy gets into more combat by the time it becomes an adult than an ogre? After all, that's how HD are gained aren't they? For me, it seems pretty inconsistent that a 700 pound ogre has less HD than a 150 pound harpy. And somehow, a brown bear, which isn't exactly getting into fights all that often, has almost twice the HP and almost the same HD as the harpy and almost twice that of the ogre. Again, what consistency is there here? HD are a purely gamist mechanic. The reason a harpy has that many HD is to make it a viable threat for a 4th level party. The reason an troll has that many HD is because you need a giant between ogre and hill giant. It has absolutely nothing to do with simulating anything. It's pure gamism. Everything is built that way because it fits within the game. There is no reason for an ogre to have less HP than a troll. They're about the same size, they're both Large Giants, so why does the troll have two more HD and twice as many HP? Funnily enough, you've got a nice straight line progression - Ogre 29 HP 4 HD, Troll 63 HP 6 HD, Hill Giant 12 HD 102 HP. Ogres are 9 to 10 feet tall and 650 pounds, Trolls are 9 to 10 feet tall and 500 pounds and Hill giants are 9-10 feet tall and 1100 pounds. There's no consistency there. The lighter creature has more HP. You cannot argue combat experience here, they're all about the same. The one that's twice as heavy has 5 TIMES more HP and three times more HD. There's absolutely no consistency here. There's no "unknown variables" to account for this. It's pure, 100% gamism. Trolls are that big because you need a critter at that CR. Ogres are the right size for a CR 3 monster. Simulations have to actually simulate SOMETHING. There's nothing simulated here. [/QUOTE]
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