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<blockquote data-quote="pemerton" data-source="post: 6319731" data-attributes="member: 42582"><p>Mostly.</p><p></p><p>But no 4e character is going to do only 1 hp of damage on a hit except in the most extreme corner cases, so the minion's 1 hp is simply a handy convention - you could make it 5 hp, dropping your suggested ratio by 10, and changing nothing about how the game plays. Let's say, therefore, that one round of combat from a level 17 character is the equivalent of between 10 and 20 rounds from the 1st level one. This is why, at 1st level, the PCs in my game struggled to fight groups of half-a-dozen hobgoblins, whereas <a href="http://www.enworld.org/forum/showthread.php?324018-Wizard-PC-dies-returns-as-Invoker" target="_blank">by 15th level they were able to take on phalanxes of hobgoblins</a>.</p><p></p><p>In fact the edition exists. It is called 4e. And it is generally accepted that designing monsters and NPCs in 4e is an order of magnitude simpler than designing for 3E. (With hobgoblins, for instance, I have used them statted as standard creatures of around 3rd level, as minions of around 12th level, and the as swarms (phalanxes) of around 16th level. The game makes this very easy. You don't need to do it 30 times, in part because monsters remain useable over a range of levels without any major distortions, and in part because not every creature is encountered by every party at every level - apart from anything else, a party of PCs will finish the game after earning 300-odd standard encounters worth of XP, of which probably no more than 2/3 is going to come from combat even in a rather combat-heavy campaign.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6319731, member: 42582"] Mostly. But no 4e character is going to do only 1 hp of damage on a hit except in the most extreme corner cases, so the minion's 1 hp is simply a handy convention - you could make it 5 hp, dropping your suggested ratio by 10, and changing nothing about how the game plays. Let's say, therefore, that one round of combat from a level 17 character is the equivalent of between 10 and 20 rounds from the 1st level one. This is why, at 1st level, the PCs in my game struggled to fight groups of half-a-dozen hobgoblins, whereas [url=http://www.enworld.org/forum/showthread.php?324018-Wizard-PC-dies-returns-as-Invoker]by 15th level they were able to take on phalanxes of hobgoblins[/url]. In fact the edition exists. It is called 4e. And it is generally accepted that designing monsters and NPCs in 4e is an order of magnitude simpler than designing for 3E. (With hobgoblins, for instance, I have used them statted as standard creatures of around 3rd level, as minions of around 12th level, and the as swarms (phalanxes) of around 16th level. The game makes this very easy. You don't need to do it 30 times, in part because monsters remain useable over a range of levels without any major distortions, and in part because not every creature is encountered by every party at every level - apart from anything else, a party of PCs will finish the game after earning 300-odd standard encounters worth of XP, of which probably no more than 2/3 is going to come from combat even in a rather combat-heavy campaign.) [/QUOTE]
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