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<blockquote data-quote="The Crimson Binome" data-source="post: 6320009" data-attributes="member: 6775031"><p>Er, yes? I wish that they would be externally consistent in their mechanical representation of an entity that is supposed to be internally consistent, both because it's less work and because it introduces less inconsistencies elsewhere.</p><p></p><p>I'll buy that a minion against a level 17 party can be the same as an elite against a level 7 party, but my big problem - which showed itself back when I was playing 4E on a regular basis - is what the creature's stats are when it's just by itself. Or when it's fighting a different monster. Or when it falls down a thirty foot cliff. Constantly re-defining the same creature would be a ton of work, especially as perspective changes.</p><p></p><p>And I'm pretty sure that the answer from 4E is supposed to be, "Don't worry about it". That's not an acceptable answer to me, though. The whole reason I bought the game and learned the system is so that it can answer those sorts of questions.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6320009, member: 6775031"] Er, yes? I wish that they would be externally consistent in their mechanical representation of an entity that is supposed to be internally consistent, both because it's less work and because it introduces less inconsistencies elsewhere. I'll buy that a minion against a level 17 party can be the same as an elite against a level 7 party, but my big problem - which showed itself back when I was playing 4E on a regular basis - is what the creature's stats are when it's just by itself. Or when it's fighting a different monster. Or when it falls down a thirty foot cliff. Constantly re-defining the same creature would be a ton of work, especially as perspective changes. And I'm pretty sure that the answer from 4E is supposed to be, "Don't worry about it". That's not an acceptable answer to me, though. The whole reason I bought the game and learned the system is so that it can answer those sorts of questions. [/QUOTE]
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