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<blockquote data-quote="pemerton" data-source="post: 6320340" data-attributes="member: 42582"><p>The dice are random, so unless they are actually rolled we have no epistemic access to what <em>would</em> have occurred were they rolled. We only have epistemic access to what might have happened.</p><p></p><p></p><p>This can all be achieved with a narrative conception of relative toughness, though.</p><p></p><p>In a narrative/fiction-first game, which is how I (and I think many others) run 4e, the test is the other way round. The constraint is that the rules deliver outcomes consistent with the fiction. It is consistent with the fiction that no one's leg gets broken, and the rules deliver this. Of course, that means that the PCs are rather lucky, never suffering broken legs - but that's not inconsistent with the range of possibilities. Even the real world contains lucky people, and heroic action fiction is rife with them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6320340, member: 42582"] The dice are random, so unless they are actually rolled we have no epistemic access to what [I]would[/I] have occurred were they rolled. We only have epistemic access to what might have happened. This can all be achieved with a narrative conception of relative toughness, though. In a narrative/fiction-first game, which is how I (and I think many others) run 4e, the test is the other way round. The constraint is that the rules deliver outcomes consistent with the fiction. It is consistent with the fiction that no one's leg gets broken, and the rules deliver this. Of course, that means that the PCs are rather lucky, never suffering broken legs - but that's not inconsistent with the range of possibilities. Even the real world contains lucky people, and heroic action fiction is rife with them. [/QUOTE]
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