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<blockquote data-quote="Majoru Oakheart" data-source="post: 6320494" data-attributes="member: 5143"><p>Because no one in game knows any of those things. No one in the game world is sitting around saying "I can only cast this spell once before taking a short rest. How come he just cast it twice?!?!"</p><p></p><p>Instead both of them are saying "I'm a wizard. I cast spells. This round, I believe I will cast this spell." Wizards might be capable of casting the same encounter spell twice in an encounter but the rules say they will choose not to(I like to call this the "Removing monotony rule". In books, spellcasters can often cast spells at will with no recharge time at all. However, these same wizards will constantly switch up what spells they are casting. Why? No idea. If they have a "best" spell, they should cast it over and over again. Instead, they vary them. Because the book would be monotonous if the reader had to read "He cast another fireball" 100 times in the same book. This rule says "Please don't cast the same thing every round, it's boring. You are technically allowed to, but we won't let you). Either that or the time it takes to recharge spells is variable, Wizards never quite know how quickly they will recover and PC Wizards often take around 5 minutes, but some NPC Wizards have trained in techniques that let them recharge faster or they are lucky and this time their recharge takes less time.</p><p></p><p>No one in game knows their own accuracy either. No one is sitting around saying "I only had a 30% chance of hitting that guy in full plate, but he had a 40% chance? Why the heck is that?" They are instead thinking "I missed, but he got lucky and hit me. That's not good."</p><p></p><p>It's the same reason why a 1st level Fighter who gets stabbed with a sword and a 20th level Fighter who gets stabbed with a sword don't have the same thing happen to them. One dies, the other one barely notices someone attacked him. Even though in the game world they both should be thinking "OW, I just got a sword in the chest! Now I'm bleeding to death, it hit my heart!" The rules of hitpoints say "Different in game effects happen for you because you have more hitpoints. But your character has no idea what a hitpoint is or that you lost 6 of them. The game rules are different than what happens in game."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6320494, member: 5143"] Because no one in game knows any of those things. No one in the game world is sitting around saying "I can only cast this spell once before taking a short rest. How come he just cast it twice?!?!" Instead both of them are saying "I'm a wizard. I cast spells. This round, I believe I will cast this spell." Wizards might be capable of casting the same encounter spell twice in an encounter but the rules say they will choose not to(I like to call this the "Removing monotony rule". In books, spellcasters can often cast spells at will with no recharge time at all. However, these same wizards will constantly switch up what spells they are casting. Why? No idea. If they have a "best" spell, they should cast it over and over again. Instead, they vary them. Because the book would be monotonous if the reader had to read "He cast another fireball" 100 times in the same book. This rule says "Please don't cast the same thing every round, it's boring. You are technically allowed to, but we won't let you). Either that or the time it takes to recharge spells is variable, Wizards never quite know how quickly they will recover and PC Wizards often take around 5 minutes, but some NPC Wizards have trained in techniques that let them recharge faster or they are lucky and this time their recharge takes less time. No one in game knows their own accuracy either. No one is sitting around saying "I only had a 30% chance of hitting that guy in full plate, but he had a 40% chance? Why the heck is that?" They are instead thinking "I missed, but he got lucky and hit me. That's not good." It's the same reason why a 1st level Fighter who gets stabbed with a sword and a 20th level Fighter who gets stabbed with a sword don't have the same thing happen to them. One dies, the other one barely notices someone attacked him. Even though in the game world they both should be thinking "OW, I just got a sword in the chest! Now I'm bleeding to death, it hit my heart!" The rules of hitpoints say "Different in game effects happen for you because you have more hitpoints. But your character has no idea what a hitpoint is or that you lost 6 of them. The game rules are different than what happens in game." [/QUOTE]
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