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<blockquote data-quote="Uller" data-source="post: 6320578" data-attributes="member: 413"><p>Except the players (or the PCs) dont know that sort of information. In a recent game my players had a town militia member guiding them. She was really a powerful monster in disguise. They encountered a hydra and she rushed in to help. The hydra scored two hits on her, one critical. Any town guard should have been killed out right. So I descrbed it as one hydra head driving her under the water and a second going under after her and viciously shaking. The players assumed she was dead. Next round she popped up just fine. That left them wondering a bit. In your example if my players tangle with a npc and discover he is very tough then later learn he was killed by goblins then they would take that as a clue there is something special with the goblins. But I'm not going to force the npc and the goblins to follow any rules off screen. I'll just decide what happens and be sure it is reasonable. Maybe the goblins got some poison or some magic or the npc was drunk and they killed him in his sleep or whatever. And yes...an npc can get a broken leg...so can a pc if I decide that is interesting. For instance: maybe a character fell of a cliff while exploring and was reduced to 0 hp. He's out of HD. The party is out of healing... I may be inclined to describe him as having a broken leg rather than dying. It's not in the rules but it's more interesting. So what? You seem to be saying thatjust because there are no rules for specific injuries or other details of the world then they don't happen in the game world. I see no reason why that should be the case. One of the things that makes TRPGs fun is they are not computer simulations rigidly constrained by rules but adjudicated by thinking human beings who can think outside the rules.</p></blockquote><p></p>
[QUOTE="Uller, post: 6320578, member: 413"] Except the players (or the PCs) dont know that sort of information. In a recent game my players had a town militia member guiding them. She was really a powerful monster in disguise. They encountered a hydra and she rushed in to help. The hydra scored two hits on her, one critical. Any town guard should have been killed out right. So I descrbed it as one hydra head driving her under the water and a second going under after her and viciously shaking. The players assumed she was dead. Next round she popped up just fine. That left them wondering a bit. In your example if my players tangle with a npc and discover he is very tough then later learn he was killed by goblins then they would take that as a clue there is something special with the goblins. But I'm not going to force the npc and the goblins to follow any rules off screen. I'll just decide what happens and be sure it is reasonable. Maybe the goblins got some poison or some magic or the npc was drunk and they killed him in his sleep or whatever. And yes...an npc can get a broken leg...so can a pc if I decide that is interesting. For instance: maybe a character fell of a cliff while exploring and was reduced to 0 hp. He's out of HD. The party is out of healing... I may be inclined to describe him as having a broken leg rather than dying. It's not in the rules but it's more interesting. So what? You seem to be saying thatjust because there are no rules for specific injuries or other details of the world then they don't happen in the game world. I see no reason why that should be the case. One of the things that makes TRPGs fun is they are not computer simulations rigidly constrained by rules but adjudicated by thinking human beings who can think outside the rules. [/QUOTE]
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