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<blockquote data-quote="Ruin Explorer" data-source="post: 6320657" data-attributes="member: 18"><p>No D&D edition is remotely capable of genuine "simulation", as has been discussed at huge length on multiple threads, so that's a very disingenuous approach. Every edition has places where it's "simulation" collapses. The actual problem isn't so much the Legion Devils (though they did stretch them too far), it's the design of Magic Missile being incompatible with one of the basic ways 4E works. 4E is as capable of any other edition of <em>verisimilitude</em> and creating a consistent world, though (requires a different approach to 3E, but that required a different approach to 2E, etc.).</p><p></p><p>A simple fix would be to have Magic Missile require an attack roll on Minions only, and not damage them on a miss, just like AoE abilities which otherwise do damage on a miss.</p><p></p><p></p><p></p><p>Mask of the Betrayer is a recent example, but this has been happening not only in CRPGs since at least the 1980s, but in Pen & Paper RPGs since at least the same time. I've seen tons of examples of encounters in various RPGs that involved implausibly tough generic thugs or minor villains or the like, who are obviously only that tough to inconvenience expected-power-level PCs. Blaming MMOs (as people are wont to do) is like acting like kids today invented knife crime or something.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6320657, member: 18"] No D&D edition is remotely capable of genuine "simulation", as has been discussed at huge length on multiple threads, so that's a very disingenuous approach. Every edition has places where it's "simulation" collapses. The actual problem isn't so much the Legion Devils (though they did stretch them too far), it's the design of Magic Missile being incompatible with one of the basic ways 4E works. 4E is as capable of any other edition of [I]verisimilitude[/I] and creating a consistent world, though (requires a different approach to 3E, but that required a different approach to 2E, etc.). A simple fix would be to have Magic Missile require an attack roll on Minions only, and not damage them on a miss, just like AoE abilities which otherwise do damage on a miss. Mask of the Betrayer is a recent example, but this has been happening not only in CRPGs since at least the 1980s, but in Pen & Paper RPGs since at least the same time. I've seen tons of examples of encounters in various RPGs that involved implausibly tough generic thugs or minor villains or the like, who are obviously only that tough to inconvenience expected-power-level PCs. Blaming MMOs (as people are wont to do) is like acting like kids today invented knife crime or something. [/QUOTE]
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