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<blockquote data-quote="LFK" data-source="post: 6321146" data-attributes="member: 61050"><p>All these monsters are Challenge 2 (450 xp) and all average 12-13 damage for their basic melee attack, 10-11 for ranged.</p><p></p><p>They do <em>a lot</em> of damage relative to 2nd level PC hit points. </p><p></p><p>The pregen fighter is only going to have 15-24 HP at 2nd level, though her AC of 17 keeps her fairly safe from the Nothic and Ooze (the Ogre's beefy +6 evens the odds considerably).</p><p></p><p>The cleric has 15-22 HP at 2nd level with an even better 18 AC. Slightly harder to hit, but these monsters really don't need to connect very often to lay in some serious hurt, easily doing 50-100% damage.</p><p></p><p>For less tanky characters odds are even worse. A rogue's only going to have an AC of 15-ish, and Wizards, Warlocks, Druids, and Sorcerers are likely to have 14 or less. With +4 to +6 they've all got pretty even-to-good odds for hitting the non-heavy characters. Even assuming everyone takes a 14 in their Con you're still looking at 11-16 (avg 13) HP for the d6 classes and 13-20 (avg. 16) for the d8s. That means all of these drop an average d6 character to 0 in one hit on an average roll, and an average d8 character on a slightly above average roll. But unless your character is a weakling child it's unlikely that they'll kill your character in one swing (though that follow up can easily pass the massive damage threshold.)</p><p></p><p>Given how much higher the monster hit points are I think it's pretty fair to say that a Level 2 party isn't likely to be facing more than one of any of these at a time. 4 Ogres would easily live long enough to murder the entire party.</p><p></p><p>With that in mind I'm almost certain that Challenge # is basically the absolute lower limit of where the monster goes from being "almost certainly lethal" to "only mostly lethal."</p></blockquote><p></p>
[QUOTE="LFK, post: 6321146, member: 61050"] All these monsters are Challenge 2 (450 xp) and all average 12-13 damage for their basic melee attack, 10-11 for ranged. They do [i]a lot[/i] of damage relative to 2nd level PC hit points. The pregen fighter is only going to have 15-24 HP at 2nd level, though her AC of 17 keeps her fairly safe from the Nothic and Ooze (the Ogre's beefy +6 evens the odds considerably). The cleric has 15-22 HP at 2nd level with an even better 18 AC. Slightly harder to hit, but these monsters really don't need to connect very often to lay in some serious hurt, easily doing 50-100% damage. For less tanky characters odds are even worse. A rogue's only going to have an AC of 15-ish, and Wizards, Warlocks, Druids, and Sorcerers are likely to have 14 or less. With +4 to +6 they've all got pretty even-to-good odds for hitting the non-heavy characters. Even assuming everyone takes a 14 in their Con you're still looking at 11-16 (avg 13) HP for the d6 classes and 13-20 (avg. 16) for the d8s. That means all of these drop an average d6 character to 0 in one hit on an average roll, and an average d8 character on a slightly above average roll. But unless your character is a weakling child it's unlikely that they'll kill your character in one swing (though that follow up can easily pass the massive damage threshold.) Given how much higher the monster hit points are I think it's pretty fair to say that a Level 2 party isn't likely to be facing more than one of any of these at a time. 4 Ogres would easily live long enough to murder the entire party. With that in mind I'm almost certain that Challenge # is basically the absolute lower limit of where the monster goes from being "almost certainly lethal" to "only mostly lethal." [/QUOTE]
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