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Starter Set Excerpt 2 -- Equipment
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<blockquote data-quote="Wyckedemus" data-source="post: 6312428" data-attributes="member: 1079"><p>The Skills don't have specific rules inside them. They don't have built in DCs and requirements like "trained only". That is not their purpose. They reflect your increased ability in certain areas of ability application without the use of tools.</p><p></p><p>There are many theoretical "skills" that *require* a tool in order to perform. Even if you are skilled in those tasks, you just cannot play an instrument, play dice, or use thieves' tools without those specific tools!</p><p></p><p>I completely disagree with anyone who claims you should be able to pick a lock without tools. Picking a lock with a stick or a dagger is ridiculous. If you have thin wires and slivers of metal, you have thieves' tools.</p><p></p><p>I completely disagree with anyone who claims that they can reliably pick a lock untrained. No. If you don't know what you are doing, you cannot pick a lock in 6 seconds.</p><p></p><p>Now tell me how the rules are supposed to *simply* handle that in the current paradigm. Are you supposed to create sloppy new rules that say "If you are proficient with the Thievery skill, you are also proficient with thieves' tools. (This opens up being proficient in other tools that are not affiliated with skills.) Or if you are proficient with the Thievery skill you can add your proficiency modifier to pick locks. Unless you don't have thieves' tools. Then you can't, or possibly have a penalty. Or perhaps if you do have thieves' tools, you get an additional bonus. It's too messy.</p><p></p><p>Oh wait, we don't need a bunch of exceptions... if you just say: "If you are proficient in thieves' tools, you may use those tools to perform the tasks of opening locks and disabling mechanical traps, and you get your proficiency modifier when doing so." All or nothing. Just like a harp or a block and tackle. You either know what you are doing with that tool, or you don't. Being skilled with that tool means nothing without having the tool at your disposal.</p><p></p><p>The simplest expression of the Proficiency rule is that there are a variety of talents you can be proficient in, from skills (found in the skills chapter), to tools and weapons (both found in the equipment chapter). And when you perform a task that your proficiency applies to, you may add your proficiency modifier to your d20 roll.</p><p></p><p>... in my opinion.</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 6312428, member: 1079"] The Skills don't have specific rules inside them. They don't have built in DCs and requirements like "trained only". That is not their purpose. They reflect your increased ability in certain areas of ability application without the use of tools. There are many theoretical "skills" that *require* a tool in order to perform. Even if you are skilled in those tasks, you just cannot play an instrument, play dice, or use thieves' tools without those specific tools! I completely disagree with anyone who claims you should be able to pick a lock without tools. Picking a lock with a stick or a dagger is ridiculous. If you have thin wires and slivers of metal, you have thieves' tools. I completely disagree with anyone who claims that they can reliably pick a lock untrained. No. If you don't know what you are doing, you cannot pick a lock in 6 seconds. Now tell me how the rules are supposed to *simply* handle that in the current paradigm. Are you supposed to create sloppy new rules that say "If you are proficient with the Thievery skill, you are also proficient with thieves' tools. (This opens up being proficient in other tools that are not affiliated with skills.) Or if you are proficient with the Thievery skill you can add your proficiency modifier to pick locks. Unless you don't have thieves' tools. Then you can't, or possibly have a penalty. Or perhaps if you do have thieves' tools, you get an additional bonus. It's too messy. Oh wait, we don't need a bunch of exceptions... if you just say: "If you are proficient in thieves' tools, you may use those tools to perform the tasks of opening locks and disabling mechanical traps, and you get your proficiency modifier when doing so." All or nothing. Just like a harp or a block and tackle. You either know what you are doing with that tool, or you don't. Being skilled with that tool means nothing without having the tool at your disposal. The simplest expression of the Proficiency rule is that there are a variety of talents you can be proficient in, from skills (found in the skills chapter), to tools and weapons (both found in the equipment chapter). And when you perform a task that your proficiency applies to, you may add your proficiency modifier to your d20 roll. ... in my opinion. [/QUOTE]
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