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<blockquote data-quote="Stormonu" data-source="post: 6320753" data-attributes="member: 52734"><p>Ok, on the comments about the ogre - let's extrapolate from a semi-real situation: (I'm assuming Cr 2 is similar to the old 3E notion of a challenge for the "typical" party of four - wizard, rogue, fighter, cleric. haven't been keeping up with 5E, so correct the situation as required)</p><p></p><p>A party of four adventurers, Marty the fighter, Beth the cleric, Riggle the wizard and Black Dougal the rogue have come to the Caves of Chaos. After some initial investigation, they find a cave entrance hidden among some brush and trees from where they can hear a steady rumbling. Peering in, they can make out the bulky form of a ogre asleep amid a pile of furs. In a nearby pile, Marty spies the glint of coins from several large sacks within arms reach of the sleeping ogre. After a hushed exchange, Black Dougal carefully sneaks in, hoping to smuggle one of the sacks of coins out of the cave without awakening the ogre.</p><p></p><p>As the others watch on, half hidden just beyond the entryway, Black Dougal quietly tiptoes to the sacks, and after tying the half-opened sack of coins shut, hefts it over his shoulder. The shifting coins cause the ogre to squint and grumble in his sleep, but not awaken. Black Dougal long-steps back to the entrance, but just as he steps past the ogre, he inadvertently steps upon leaves blown in through the enterance. The loud snap of leaves causes the ogre's eyes to snap open, and with a gutteral growl, the ogre lumbers to his feet with a snarl of "Thief!" On his lips. Time to roll for initiative!</p><p></p><p>So, with that long-winded introduction, what are Dougal's chances of surviving this - noting he does have help available to him and the cleric/healing potion healing him back up from negative hit points still counts as "surviving".</p><p></p><p>Also assuming using the pregen's stats for the characters, if feasible.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6320753, member: 52734"] Ok, on the comments about the ogre - let's extrapolate from a semi-real situation: (I'm assuming Cr 2 is similar to the old 3E notion of a challenge for the "typical" party of four - wizard, rogue, fighter, cleric. haven't been keeping up with 5E, so correct the situation as required) A party of four adventurers, Marty the fighter, Beth the cleric, Riggle the wizard and Black Dougal the rogue have come to the Caves of Chaos. After some initial investigation, they find a cave entrance hidden among some brush and trees from where they can hear a steady rumbling. Peering in, they can make out the bulky form of a ogre asleep amid a pile of furs. In a nearby pile, Marty spies the glint of coins from several large sacks within arms reach of the sleeping ogre. After a hushed exchange, Black Dougal carefully sneaks in, hoping to smuggle one of the sacks of coins out of the cave without awakening the ogre. As the others watch on, half hidden just beyond the entryway, Black Dougal quietly tiptoes to the sacks, and after tying the half-opened sack of coins shut, hefts it over his shoulder. The shifting coins cause the ogre to squint and grumble in his sleep, but not awaken. Black Dougal long-steps back to the entrance, but just as he steps past the ogre, he inadvertently steps upon leaves blown in through the enterance. The loud snap of leaves causes the ogre's eyes to snap open, and with a gutteral growl, the ogre lumbers to his feet with a snarl of "Thief!" On his lips. Time to roll for initiative! So, with that long-winded introduction, what are Dougal's chances of surviving this - noting he does have help available to him and the cleric/healing potion healing him back up from negative hit points still counts as "surviving". Also assuming using the pregen's stats for the characters, if feasible. [/QUOTE]
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