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<blockquote data-quote="LFK" data-source="post: 6321182" data-attributes="member: 61050"><p>The level 1 party can win this fight, for sure, but they have a very high risk of losing a character. The Ogre is very easy to hit and has mediocre saves, so that's not a huge hurdle. Most characters are going to be hitting the Ogre on 6+, and his <em>best</em> save is +3, making that a save on 10+ vs. average 1st level caster DCs. </p><p></p><p>The real issue is that with 59 HP he's going to get 2-4 actions since it's gonna take the party ~8 attacks to kill him. He only needs 11+ to hit the Fighter, and hits hard enough that it's not all that crazy for a 1st round hit of 10 (low average), putting the Fighter down to 2 HP, and a second round hit of 14 (high average) killing the Fighter outright. Even if she uses Second Wind (which she damn well better at 2HP) the average is 6HP, putting her at 8, still very likely to be knocked out by the next attack and well within the Instant Death danger zone. That right there is the huge danger: 1st level PCs have so few hit points that it's very, very easy to hit that Instant Death threshold if the PC is low, and a crit will kill pretty much any of them.</p><p></p><p>As long as they don't get unlucky with an Instant Death they have Second Wind and 2 CLWs and should be able to kill the Ogre without taking a death, but they'll be spent for the day.</p><p></p><p>If Dougal wins initiative he can attack and back out, unless you're using the tactical module, in which case he has to disengage to avoid the Opportunity Attack (he doesn't get Cunning Action, which lets him attack and disengage on the same turn, until 2nd level)</p><p></p><p>If Dougal loses initiative and takes a hit there's a very good chance that he died outright. At the very least he's almost certainly down for the count due to the Ogre's base 6 damage. If he goes down, but doesn't die outright, he's probably going to be okay. Maybe. His biggest damage is going in with his dual shortswords, but then he's just playing Ogre Roulette again with his life, so he's better off pulling back and whipping out his bow.</p><p></p><p>C2 is surprisingly difficult for a level 1 party, but not impossible. I really, really wouldn't recommend going into this fight, but what makes it so bad almost entirely comes down to the quirk of level 1's low total HP making the threshold for Instant Death very attainable.</p></blockquote><p></p>
[QUOTE="LFK, post: 6321182, member: 61050"] The level 1 party can win this fight, for sure, but they have a very high risk of losing a character. The Ogre is very easy to hit and has mediocre saves, so that's not a huge hurdle. Most characters are going to be hitting the Ogre on 6+, and his [i]best[/i] save is +3, making that a save on 10+ vs. average 1st level caster DCs. The real issue is that with 59 HP he's going to get 2-4 actions since it's gonna take the party ~8 attacks to kill him. He only needs 11+ to hit the Fighter, and hits hard enough that it's not all that crazy for a 1st round hit of 10 (low average), putting the Fighter down to 2 HP, and a second round hit of 14 (high average) killing the Fighter outright. Even if she uses Second Wind (which she damn well better at 2HP) the average is 6HP, putting her at 8, still very likely to be knocked out by the next attack and well within the Instant Death danger zone. That right there is the huge danger: 1st level PCs have so few hit points that it's very, very easy to hit that Instant Death threshold if the PC is low, and a crit will kill pretty much any of them. As long as they don't get unlucky with an Instant Death they have Second Wind and 2 CLWs and should be able to kill the Ogre without taking a death, but they'll be spent for the day. If Dougal wins initiative he can attack and back out, unless you're using the tactical module, in which case he has to disengage to avoid the Opportunity Attack (he doesn't get Cunning Action, which lets him attack and disengage on the same turn, until 2nd level) If Dougal loses initiative and takes a hit there's a very good chance that he died outright. At the very least he's almost certainly down for the count due to the Ogre's base 6 damage. If he goes down, but doesn't die outright, he's probably going to be okay. Maybe. His biggest damage is going in with his dual shortswords, but then he's just playing Ogre Roulette again with his life, so he's better off pulling back and whipping out his bow. C2 is surprisingly difficult for a level 1 party, but not impossible. I really, really wouldn't recommend going into this fight, but what makes it so bad almost entirely comes down to the quirk of level 1's low total HP making the threshold for Instant Death very attainable. [/QUOTE]
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